Re: Multi-Displacement
| Date : Fri, 28 Apr 2006 13:14:18 +0200 |
| To : XSI(at)Softimage.COM |
| From : Philipp Oser <philipp.oeser(at)liga01.de> |
| Subject : Re: Multi-Displacement |
|
Hi everyone, and thanx for the suggestions. Yep, that would work out. Though if there are also procedurals involved you'd have to color(/lightmap)-sample them (which is OK) to get them to work with the pushOP? I'll still see if I can get a shader to work for that. Anyone knows if there is a GENERAL problem with stacking up multiple displacements and considering the output of the first (including the changed normals) when applying the second? I'll give it a try... Thanx again Philipp Mathieu Leclaire wrote:
|
- References:
- RE: Multi-Displacement
- From: "Mathieu Leclaire" <mleclair(at)hybride.com>
- RE: Multi-Displacement
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