RE: occlusion pass with bump and displacement

Date : Fri, 28 Apr 2006 13:21:59 +0200
To : <XSI(at)Softimage.COM>
From : "Harry Bardak" <hb_xsimailinglist(at)hotmail.com>
Subject : RE: occlusion pass with bump and displacement
What I do is to put a ray_type node as the last node on every material I create. 
In this way when I need to do something like your question, I have just to override the eye slot by my occlusion shader. 
And it will keep bump and displace.

----------------------------------------
> Date: Fri, 28 Apr 2006 13:10:24 +0200
> Subject: occlusion pass with bump and displacement
> To: XSI(at)Softimage.COM
> From: p.brackmann(at)teamkind.de
> 
> Hi list,
> what is the fastet way to setup an occlusion pass for scenes with bump and
> displacement maps.
> At the moment I do copies of the materials and edit them to my needs.
> I was wondering if there is a way with overrides in the pass or maybe a
> script to automate this task.
> Any Infos are greatly appreciated.
> 
> Thanks in advance!
> Pat
> 
> 
> 
> 
> 
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