What I do is to put a ray_type node as the last node on every material I create.
In this way when I need to do something like your question, I have just to override the eye slot by my occlusion shader.
And it will keep bump and displace.
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> Date: Fri, 28 Apr 2006 13:10:24 +0200
> Subject: occlusion pass with bump and displacement
> To: XSI(at)Softimage.COM
> From: p.brackmann(at)teamkind.de
>
> Hi list,
> what is the fastet way to setup an occlusion pass for scenes with bump and
> displacement maps.
> At the moment I do copies of the materials and edit them to my needs.
> I was wondering if there is a way with overrides in the pass or maybe a
> script to automate this task.
> Any Infos are greatly appreciated.
>
> Thanks in advance!
> Pat
>
>
>
>
>
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