Re: occlusion pass with bump and displacement

Date : Fri, 28 Apr 2006 14:39:37 +0200
To : XSI(at)Softimage.COM
From : "guillaume laforge" <guillaume.laforge.3d(at)gmail.com>
Subject : Re: occlusion pass with bump and displacement
Hi,

On your partition, create an override on the surface input of your material and add your occlusion shader on this override ?

1/2 euro


On 4/28/06, Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
What I do is to put a ray_type node as the last node on every material I create.
In this way when I need to do something like your question, I have just to override the eye slot by my occlusion shader.
And it will keep bump and displace.

----------------------------------------
> Date: Fri, 28 Apr 2006 13:10:24 +0200
> Subject: occlusion pass with bump and displacement
> To: XSI(at)Softimage.COM
> From: p.brackmann(at)teamkind.de
>
> Hi list,
> what is the fastet way to setup an occlusion pass for scenes with bump and
> displacement maps.
> At the moment I do copies of the materials and edit them to my needs.
> I was wondering if there is a way with overrides in the pass or maybe a
> script to automate this task.
> Any Infos are greatly appreciated.
>
> Thanks in advance!
> Pat
>
>
>
>
>
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--
Guillaume Laforge
freelance TD | cg Artist

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