|
Hi,
On your partition, create an override on the surface input of your material and add your occlusion shader on this override ?
1/2 euro
On 4/28/06,
Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
What I do is to put a ray_type node as the last node on every material I create. In this way when I need to do something like your question, I have just to override the eye slot by my occlusion shader. And it will keep bump and displace.
---------------------------------------- > Date: Fri, 28 Apr 2006 13:10:24 +0200 > Subject: occlusion pass with bump and displacement > To: XSI(at)Softimage.COM
> From: p.brackmann(at)teamkind.de > > Hi list, > what is the fastet way to setup an occlusion pass for scenes with bump and > displacement maps.
> At the moment I do copies of the materials and edit them to my needs. > I was wondering if there is a way with overrides in the pass or maybe a > script to automate this task. > Any Infos are greatly appreciated.
> > Thanks in advance! > Pat > > > > > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> unsubscribe xsi
_________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE!
http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
-- Guillaume Laforge freelance TD | cg Artist
|