Great, that´s what I am looking for.
Thanks!
Pat
XSI(at)Softimage.COM schreibt:
>Hi,
>
>On your partition, create an override on the surface input of your
>material
>and add your occlusion shader on this override ?
>
>1/2 euro
>
>
>On 4/28/06, Harry Bardak <hb_xsimailinglist(at)hotmail.com> wrote:
>>
>> What I do is to put a ray_type node as the last node on every material I
>> create.
>> In this way when I need to do something like your question, I have just
>to
>> override the eye slot by my occlusion shader.
>> And it will keep bump and displace.
>>
>> ----------------------------------------
>> > Date: Fri, 28 Apr 2006 13:10:24 +0200
>> > Subject: occlusion pass with bump and displacement
>> > To: XSI(at)Softimage.COM
>> > From: p.brackmann(at)teamkind.de
>> >
>> > Hi list,
>> > what is the fastet way to setup an occlusion pass for scenes with bump
>> and
>> > displacement maps.
>> > At the moment I do copies of the materials and edit them to my needs.
>> > I was wondering if there is a way with overrides in the pass or maybe
>a
>> > script to automate this task.
>> > Any Infos are greatly appreciated.
>> >
>> > Thanks in advance!
>> > Pat
>> >
>> >
>> >
>> >
>> >
>> > ---
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>
>
>
>--
>Guillaume Laforge
>freelance TD | cg Artist
mit freundlichen Grüßen
Patrick Brackmann
Carl Kind junior GmbH
Holländische Straße 20
D-33607 Bielefeld
Tel. +49 (0)521 965 54 - 926
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