RE: How to share material between objects? (XSI->Mray)
| Date : Sat, 29 Apr 2006 07:43:45 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Fabian" <admin(at)schnuer.com> |
| Subject : RE: How to share material between objects? (XSI->Mray) |
Dont know if I fully understood the problem but I did a
quick test here with some 2500 grids + randomize and spaced out. When
grouping them and applying the shader to the group instead of each object
it renders in a snap on that ancient monstrocity here. The shader was about 15
phongs and incidence nodes randomly stuffed into each other. It seems
though that in the mi2 file the shader still gets copied to each object though,
dont know what xsi tells MR to do. Don't know if it helps. Good
luck,
Fabian
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ben Barker
Sent: 29 April 2006 04:07
To: XSI(at)Softimage.COM
Subject: Re: How to share material between objects? (XSI->Mray)
If you merge them into one it will create a new polymesh with a live
connection to the original pieces through a merge op, so it will be
animated with whatever deformations the source objects have.
I actually tried shape plotting this and it didn't work. Maybe I did
something wrong.
But what does work is then making another duplicate of the
merged mesh, freezing it, and setting a scripted op on it so it matches the
position array of the polymesh with the live merge op on it (that you duplicated
it from). Then you shape plot the one with the scripted op. Then you can delete
the polymesh with the merge op and your 2000 source objects, and you have
one mesh with deformations.
On 4/28/06, Schoenberger <XSI(at)digidragon.de> wrote:
> Perhaps you can merge the polymeshes, plot the shape of
> the new large polymesh, freeze out the extract op and
> delete your 2000 grids. This will make it one large
> polymesh instead of many small polymeshes, which
> XSI seems to prefer.
The grid deformation is animated, that's why I cannot merge the grids into one single grid.
I just removed all unused cross-connections and tried to reduce the nodes,
because some passes are not used in compositing.
Faster, but it still takes a lot of time...
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night
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Ben Barker
Hair/Fur
Omation
- References:
- Re: How to share material between objects? (XSI->Mray)
- From: "Ben Barker" <ben.barker(at)gmail.com>
- Re: How to share material between objects? (XSI->Mray)
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