just for information, too high numbers seem to switch the split
"feature" back on and introduce the lag again. 100 works fine, 1000
leads to a lag....
ciao
franky
Tuesday, April 25, 2006, 2:47:38 AM, you wrote:
RS> Yup, that's it. I set it to 100 and it fly's. I set it to the 0.5
RS> mentioned in the online manual and it gets stuck about twice as long.
RS> Maybe someone can shed light on this... Funky... I'm happy you found
RS> that!!!
RS> Thanks!!!
RS> Rainer
RS> On Apr 24, 2006, at 4:21 PM, Frank Lenhard wrote:
>> its in the optimize panel of the render dialogue.
>> its the new heavy scene optimization which seems to work against what
>> it promised to do ;)
>> and because its a feature that didnt exist in 4.2 its perfectly clear
>> that the lag happens in 5. though i still think it should lag and i
>> wonder why it splits the mesh when i'm far away from memory limits.
>> anyway, i'm really glad that it got solved! thanks!
>>
>> ciao
>> franky
>>
>>
>> Monday, April 24, 2006, 8:14:43 PM, you wrote:
>>
>> RS> I am not sitting in front of it so.. where is that magic slider???
>> RS> Doesn't ring a bell. Good stuff so!
>> RS> Rainer
>>
>> RS> PS:No shoes, no shirt, no contract, no service....
>>
>> RS> On Apr 24, 2006, at 6:26 AM, Tim Leydecker wrote:
>>
>>>> Hi Franky,
>>>>
>>>>> if you put a number by hand the slider takes it as well! i use it
>>>>> with
>>>>> 100 now and it takes about 5 seconds before the regular rendering
>>>>> starts!
>>>>
>>>> thanks for sharing this info, may prove helpful (at a later stage
>>>> here)
>>>>
>>>> Cheers
>>>>
>>>> tim
>>>>
>>>>
>>>> ----- Original Message ----- From: "Frank Lenhard"
>>>> <franky(at)ixdream.com>
>>>> To: <XSI(at)Softimage.COM>
>>>> Sent: Monday, April 24, 2006 11:36 AM
>>>> Subject: Re[2]: Cluster related problem...
>>>>
>>>>
>>>>> hey Andre! to me it seems the split factor changes things! instead
>>>>> of 5
>>>>> minutes i wait only 30sec (2 cpu's busy)
>>>>> if you put a number by hand the slider takes it as well! i use it
>>>>> with
>>>>> 100 now and it takes about 5 seconds before the regular rendering
>>>>> starts!
>>>>> cool!!
>>>>>
>>>>> this could help you too, Rainer?
>>>>>
>>>>>
>>>>> ciao
>>>>> franky
>>>>>
>>>>>
>>>>> Monday, April 24, 2006, 10:53:44 AM, you wrote:
>>>>>
>>>>> AA> support(at)softimage.com
>>>>>
>>>>> AA> To send in larger files ask them for ftp details.
>>>>>
>>>>> AA> If you don't have a valid support contract, they likely won't
>>>>> help you
>>>>> AA> out immediately, but they will investigate your problem
>>>>> internally and
>>>>> AA> log a bug. Oh, and hopefully fix it for an upcoming release. ;)
>>>>>
>>>>> AA> -André
>>>>>
>>>>>
>>>>> AA> Frank Lenhard wrote:
>>>>>
>>>>>>> how do i send stuff in? i dont have a support contract.
>>>>>>> just looked throught the webpage but didnt found a adress or
>>>>>>> submit
>>>>>>> form.
>>>>>>>
>>>>>>> ciao
>>>>>>> franky
>>>>>>>
>>>>>>>
>>>>>>> Monday, April 24, 2006, 12:49:13 AM, you wrote:
>>>>>>>
>>>>>>> RS> I'm sending meshes since 5.0 is out. 5.1 should have been
>>>>>>> fixed. But
>>>>>>> RS> only a couple of the meshes I send in work now. but others
>>>>>>> fail. Fix
>>>>>>> RS> has been for the symptom but not for the root of the
>>>>>>> disease. The
>>>>>>> RS> long delay is a new thing to experience. And for that I
>>>>>>> already send
>>>>>>> RS> two meshes in this morning. So they have something to do
>>>>>>> next week 8}
>>>>>>> RS> Good luck!, I have to see how I can dodge the cast iron
>>>>>>> pan...
>>>>>>> RS> Rainer
>>>>>>>
>>>>>
>>>>> AA> ---
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>>>>>
>>>>>
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>>>>
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>>
>>
>> RS> ---
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>>
>>
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