Mailing-List: XSI

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Last Update: Thu Jun 1 00:01:29 2006.    Total: 1439 messages.    Average Size: 8.9K (Max: 37.7K, Min: 4.8K).
SUBJECT AUTHOR DATE v
Re: tuning ambient occlusion dark/bright input usi Tim Leydecker May 01 02:32, 2006
Re: Google SketchUp Prodeep Ghosh May 01 07:40, 2006
RE: broken frame ranges Schoenberger May 01 07:59, 2006
RE: Linux Server losing Allshare kim aldis May 01 08:52, 2006
importing MatLibraries Frank Lenhard May 01 09:03, 2006
Re: Transfer envelope weights Bernard Lebel May 01 09:08, 2006
Black dots in renders Wayne May 01 10:07, 2006
is there a shell tool like in 3ds max Daniel Bachmann May 01 10:07, 2006
RE: is there a shell tool like in 3ds max Wayne May 01 10:30, 2006
RE: is there a shell tool like in 3ds max kim aldis May 01 10:32, 2006
render extender? _sc Sam Cuttriss May 01 10:44, 2006
Re: broken frame ranges Helen Bucknall May 01 10:48, 2006
RE: Black dots in renders Jim Altieri May 01 11:00, 2006
RE: is there a shell tool like in 3ds max Martin Belleau May 01 11:01, 2006
Re: render extender? _sc takita May 01 11:18, 2006
Updating Text from scene data Byron Nash May 01 11:27, 2006
Re: render extender? _sc Francois Lord May 01 11:34, 2006
Re: is there a shell tool like in 3ds max Daniel Bachmann May 01 12:22, 2006
Re: Black dots in renders Stephen Aplin May 01 12:27, 2006
RE: Updating Text from scene data kim aldis May 01 12:28, 2006
RE: Black dots in renders Wayne May 01 12:30, 2006
Re: Black dots in renders James Prevette May 01 12:34, 2006
After Effect Cam Import Hans Payer May 01 13:08, 2006
Re: render extender? _sc Sam Cuttriss May 01 13:36, 2006
Re: After Effect Cam Import Byron Nash May 01 13:42, 2006
Re: Updating Text from scene data Graham D Clark May 01 13:42, 2006
Re: After Effect Cam Import Hans Payer May 01 14:30, 2006
Re: After Effect Cam Import Byron Nash May 01 15:20, 2006
Re: After Effect Cam Import Hans Payer May 01 15:39, 2006
Hair\fur alternative methods Chris May 01 16:13, 2006
Re: After Effect Cam Import Byron Nash May 01 16:47, 2006
RE: Hair\fur alternative methods Wayne May 01 16:49, 2006
Re: Hair\fur alternative methods Bernard Lebel May 01 16:50, 2006
Re: After Effect Cam Import Hans Payer May 01 16:57, 2006
Re[2]: Hair\fur alternative methods Chris May 01 17:03, 2006
Re: Black dots in renders Kris Rivel May 01 22:03, 2006
Re: render region update - bug or "feature" Raffaele Fragapane May 01 23:32, 2006
Re: After Effect Cam Import Andy Jones May 01 23:33, 2006
autoframing of rendertree luc froehlicher May 02 02:48, 2006
Re: After Effect Cam Import Byron Nash May 02 06:55, 2006
Xgs_Slate Sascha Robitzki May 02 07:24, 2006
Re: Only words of excuses. Was: Re: silently screa Espiritu VFX May 02 10:09, 2006
RE: Xgs_Slate Alexei Godek May 02 10:43, 2006
Re: Xgs_Slate Sascha Robitzki May 02 11:02, 2006
RE: Xgs_Slate kim aldis May 02 11:44, 2006
Batch and 64 bit Lee Hallett May 02 11:46, 2006
RE: After Effect Cam Import Hans Payer May 02 11:58, 2006
External (j)script John Bell May 02 13:01, 2006
RE: External (j)script Stephen Blair May 02 13:20, 2006
Re: External (j)script John Bell May 02 13:40, 2006
RE: External (j)script Stephen Blair May 02 14:20, 2006
Re: External (j)script John Bell May 02 14:25, 2006
Re: importing MatLibraries Frank Lenhard May 02 15:07, 2006
Re: External (j)script Chris Trimble May 02 15:40, 2006
Re: autoframing of rendertree Anthony barritault May 02 16:33, 2006
SetReference command Ben Rogall May 02 16:48, 2006
XSIBatch -r freezes on 64 bit machines? Schoenberger May 02 18:17, 2006
odd behavior for UV's and SubD? DeColling, James May 02 23:53, 2006
Re: XSIBatch -r freezes on 64 bit machines? Rock star May 03 00:52, 2006
Re: External (j)script Guy Rabiller May 03 02:42, 2006
Re: External (j)script Aloys Baillet May 03 03:16, 2006
Re: External (j)script michael malinowski May 03 03:29, 2006
RE: odd behavior for UV's and SubD? Stuart Hall May 03 04:09, 2006
RE: XSIBatch -r freezes on 64 bit machines? Schoenberger May 03 04:16, 2006
RE: odd behavior for UV's and SubD? James Dc \(Gmail\) May 03 04:19, 2006
RE: odd behavior for UV's and SubD? Stuart Hall May 03 04:34, 2006
Re: External (j)script Guy Rabiller May 03 04:48, 2006
crashes when deleting root in hierarchy Stefan Andersson May 03 04:49, 2006
Re: External (j)script Guy Rabiller May 03 04:51, 2006
Re: crashes when deleting root in hierarchy guillaume laforge May 03 04:56, 2006
RE: Batch and 64 bit Lee Hallett May 03 06:50, 2006
RE: Batch and 64 bit Stephen Blair May 03 07:15, 2006
Re: External (j)script John Bell May 03 07:35, 2006
RE: Batch and 64 bit Lee Hallett May 03 08:36, 2006
Re: XSIBatch -r freezes on 64 bit machines? Bernard Lebel May 03 08:44, 2006
RE: Batch and 64 bit Stephen Blair May 03 08:48, 2006
RE: Batch and 64 bit Lee Hallett May 03 08:51, 2006
Re: XSIBatch -r freezes on 64 bit machines? André Adam May 03 08:55, 2006
RE: External (j)script kim aldis May 03 09:26, 2006
RE: Batch and 64 bit Fabrice Altman May 03 09:36, 2006
RE: Batch and 64 bit Axel Akesson May 03 10:05, 2006
Freeze Texture Projection without Freezing other O Byron Nash May 03 10:23, 2006
OT: Gelato 2.0 now has a free version - although n Thomas Helzle May 03 10:26, 2006
RE: Freeze Texture Projection without Freezing oth Jason Brynford-Jones May 03 10:33, 2006
Re: Freeze Texture Projection without Freezing oth Christian Goetzinger May 03 10:35, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 10:41, 2006
RE: Batch and 64 bit Lee Hallett May 03 10:47, 2006
Re: Freeze Texture Projection without Freezing oth Alan Jones May 03 10:50, 2006
RE: Batch and 64 bit Lee Hallett May 03 10:53, 2006
Re: XSIBatch -r freezes on 64 bit machines? Chris Trimble May 03 11:18, 2006
Re: External (j)script Chris Trimble May 03 11:53, 2006
Re: Freeze Texture Projection without Freezing oth James Prevette May 03 12:12, 2006
realflow, rendering with motion blur kim aldis May 03 12:34, 2006
RE: realflow, rendering with motion blur Axel Akesson May 03 12:43, 2006
RE: Freeze Texture Projection without Freezing oth Grahame Fuller May 03 12:46, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 12:59, 2006
Re: Freeze Texture Projection without Freezing oth Jeffrey Dates May 03 13:08, 2006
deleting cluster Frank Lenhard May 03 13:19, 2006
RE: deleting cluster Juan Brockhaus May 03 13:46, 2006
Re: Freeze Texture Projection without Freezing oth Mikko Ronkainen May 03 13:48, 2006
Re: Freeze Texture Projection without Freezing oth Byron Nash May 03 13:57, 2006
Re: realflow, rendering with motion blur Sam Cuttriss May 03 13:57, 2006
RE: XSIBatch -r freezes on 64 bit machines? Schoenberger May 03 13:59, 2006
RE: realflow, rendering with motion blur Micheal Wharton May 03 14:04, 2006
Re: realflow, rendering with motion blur Duncan Burch May 03 14:34, 2006
Re[2]: deleting cluster Frank Lenhard May 03 15:44, 2006
RE: realflow, rendering with motion blur kim aldis May 03 15:46, 2006
RE: realflow, rendering with motion blur kim aldis May 03 15:49, 2006
Artifact in render Byron Nash May 03 15:54, 2006
Re: Re[2]: deleting cluster Rainer Schmidt May 03 15:54, 2006
Re: realflow, rendering with motion blur Duncan Burch May 03 16:17, 2006
Re: realflow, rendering with motion blur Francois Lord May 03 16:19, 2006
Re: deleting cluster Francois Lord May 03 16:25, 2006
RE: Gelato 2.0 now has a free version - although n Schoenberger May 03 16:34, 2006
Re[2]: deleting cluster Frank Lenhard May 03 17:06, 2006
Re: Gelato 2.0 now has a free version - although n Sam Cuttriss May 03 17:08, 2006
Re: Artifact in render Sylvain Moreau May 03 17:33, 2006
Re: Gelato 2.0 now has a free version - although n Tim Leydecker May 03 17:35, 2006
RE: realflow, rendering with motion blur Matt Lind May 03 18:15, 2006
Re: OT: Gelato 2.0 now has a free version - althou benp May 03 20:22, 2006
Re: System Idle Process uses 99% cpu Oscar Juarez May 03 20:22, 2006
Re: OT: Gelato 2.0 now has a free version - althou Luke May 03 20:40, 2006
Re: OT: Gelato 2.0 now has a free version - althou benp May 03 21:06, 2006
Re: External (j)script Aloys Baillet May 04 01:04, 2006
Re: OT: Gelato 2.0 now has a free version - althou Raffaele Fragapane May 04 01:38, 2006
Re: XSIBatch -r freezes on 64 bit machines? André Adam May 04 01:50, 2006
Re: System Idle Process uses 99% cpu Raffaele Fragapane May 04 02:12, 2006
Re: External (j)script Guy Rabiller May 04 03:02, 2006
Re: Gelato 2.0 now has a free version - although n Sascha Robitzki May 04 03:41, 2006
RE: Re[2]: deleting cluster Juan Brockhaus May 04 04:00, 2006
playback in FXtree adrian May 04 04:05, 2006
regular expressions and variables in JScript Sascha Robitzki May 04 05:18, 2006
Re: regular expressions and variables in JScript guillaume laforge May 04 05:28, 2006
49Games is hiring André Adam May 04 05:49, 2006
RE: realflow, rendering with motion blur Axel Akesson May 04 06:03, 2006
Re[4]: deleting cluster Frank Lenhard May 04 06:35, 2006
Re[2]: System Idle Process uses 99% cpu Frank Lenhard May 04 06:35, 2006
Re: Artifact in render Byron Nash May 04 06:38, 2006
running ink down a piece of paper - help Chris Marshall May 04 06:45, 2006
AW: realflow, rendering with motion blur VR XSI Forces May 04 06:45, 2006
RE: realflow, rendering with motion blur kim aldis May 04 07:20, 2006
Re: regular expressions and variables in JScript Sascha Robitzki May 04 07:40, 2006
Re: regular expressions and variables in JScript Andy Nicholas May 04 08:32, 2006
Re: Re[2]: deleting cluster Bernard Lebel May 04 08:48, 2006
Re: realflow, rendering with motion blur Duncan Burch May 04 08:48, 2006
Lattices under Models dissappear Morten Bartholdy May 04 08:52, 2006
OT: XSI training in NYC Scott C. Lange May 04 08:54, 2006
RE: realflow, rendering with motion blur Andre DeAngelis May 04 09:05, 2006
Re: AW: realflow, rendering with motion blur Francois Lord May 04 09:22, 2006
Re: regular expressions and variables in JScript Sascha Robitzki May 04 09:28, 2006
RE: realflow, rendering with motion blur kim aldis May 04 09:29, 2006
Re: System Idle Process uses 99% cpu Oscar Juarez May 04 09:38, 2006
absolute path Pierre Lalancette May 04 09:50, 2006
Re: absolute path André Adam May 04 10:01, 2006
Re: absolute path Bernard Lebel May 04 10:44, 2006
marking sets Sascha Robitzki May 04 10:44, 2006
Re: absolute path Pierre Lalancette May 04 10:46, 2006
Re: absolute path Bernard Lebel May 04 10:59, 2006
Re: absolute path Bernard Lebel May 04 11:01, 2006
Re: absolute path Robert Moodie May 04 11:02, 2006
RE: marking sets Manny Papamanos May 04 11:05, 2006
Re: absolute path Pierre Lalancette May 04 11:23, 2006
Re: OT: Gelato 2.0 now has a free version - althou Gene Jannece May 04 11:31, 2006
Re: marking sets Sascha Robitzki May 04 11:39, 2006
Re: marking sets Sascha Robitzki May 04 11:43, 2006
Re: regular expressions and variables in JScript Steven Caron May 04 12:18, 2006
[script] Self-installed property global names defi Bernard Lebel May 04 15:26, 2006
RE: [script] Self-installed property global names Stephen Blair May 04 15:39, 2006
XSI Collection to Edge Collection? Joey Ponthieux May 04 15:51, 2006
Re: [script] Self-installed property global names Bernard Lebel May 04 16:04, 2006
RE: [script] Self-installed property global names Stephen Blair May 04 17:41, 2006
Re: marking sets Adam Sale May 04 19:07, 2006
Re: OT: Gelato 2.0 now has a free version - althou Raffaele Fragapane May 04 22:44, 2006
outputshader/alpha or a color based on object ID? Tim Leydecker May 05 00:28, 2006
OT 3D-illustrations for the mobile markets Tim Leydecker May 05 02:06, 2006
RE: Freeze Texture Projection without Freezing oth Pankhurst, Lawrence May 05 02:57, 2006
Re: [script] Self-installed property global names Kai Wolter May 05 03:00, 2006
Re: running ink down a piece of paper - help Alex Dinnin May 05 03:21, 2006
render calculator Alex Dinnin May 05 03:23, 2006
RE: render calculator kim aldis May 05 04:03, 2006
Re: running ink down a piece of paper - help Tim Leydecker May 05 04:05, 2006
Re: running ink down a piece of paper - help Chris Marshall May 05 04:20, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 04:35, 2006
OT: blending materials from realflow Chris Marshall May 05 05:04, 2006
RE: blending materials from realflow Sandy E. Sutherland May 05 05:20, 2006
RE: blending materials from realflow kim aldis May 05 05:30, 2006
Re: blending materials from realflow Chris Marshall May 05 05:38, 2006
RE: blending materials from realflow Sandy E. Sutherland May 05 05:48, 2006
RE: blending materials from realflow kim aldis May 05 06:43, 2006
RE: blending materials from realflow Sandy E. Sutherland May 05 07:58, 2006
RE: blending materials from realflow kim aldis May 05 08:35, 2006
Re: blending materials from realflow Chris Marshall May 05 08:58, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 09:07, 2006
Re: blending materials from realflow Wayne Williams May 05 09:09, 2006
RE: [script] Self-installed property global names Stephen Blair May 05 09:23, 2006
RE: blending materials from realflow kim aldis May 05 09:47, 2006
Re: blending materials from realflow Chris Marshall May 05 10:03, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 10:38, 2006
Re: blending materials from realflow Francois Lord May 05 10:40, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 05 10:45, 2006
RE: Chris's blending materials from realflow threa kim aldis May 05 10:52, 2006
Re: Chris's blending materials from realflow threa adrian May 05 11:01, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 05 11:03, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 11:16, 2006
Re: [script] Self-installed property global names Guy Rabiller May 05 11:29, 2006
RE: Chris's blending materials from realflow threa kim aldis May 05 11:55, 2006
Re: Chris's blending materials from realflow threa adrian May 05 11:57, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 12:44, 2006
Re: [script] Self-installed property global names Francois Lord May 05 14:12, 2006
Re: [script] Self-installed property global names Bernard Lebel May 05 14:16, 2006
RE: [script] Self-installed property global names Marc-André Belzile May 05 14:32, 2006
dolly David Gallagher May 05 15:34, 2006
RE: dolly Kris Rivel May 05 16:35, 2006
Re: dolly David Gallagher May 05 16:45, 2006
Re: dolly Francois Lord May 05 16:50, 2006
RE: Re: dolly Kris Rivel May 05 18:14, 2006
Automate a modelling task Chris May 06 00:06, 2006
Re: Automate a modelling task Raffaele Fragapane May 06 02:14, 2006
file size difference Syah Inderaprana May 06 03:06, 2006
RE: file size difference Andy Nicholas May 06 03:43, 2006
RE: file size difference Syah Inderaprana May 06 04:09, 2006
Re: file size difference Stefan Andersson May 06 08:39, 2006
Re: render calculator Chris May 06 09:01, 2006
Re[2]: Automate a modelling task Chris May 06 09:02, 2006
RE: render calculator Wayne May 06 10:25, 2006
RE: render calculator kim aldis May 06 10:38, 2006
Anyone have the FBX 2005.08 addon? Dan Yargici May 06 11:09, 2006
RE: Re[2]: Automate a modelling task kim aldis May 06 11:10, 2006
Re: Batch and 64 bit Stefan Andersson May 06 13:10, 2006
Re[4]: Automate a modelling task Frank Lenhard May 06 13:30, 2006
RE: Batch and 64 bit kim aldis May 06 13:58, 2006
Re[2]: Batch and 64 bit Frank Lenhard May 06 14:12, 2006
Re[5]: Automate a modelling task Chris May 06 18:15, 2006
Re[2]: render calculator Chris May 06 18:15, 2006
Re: Re[2]: render calculator Stefan Andersson May 07 03:30, 2006
Re: Re[2]: Batch and 64 bit Stefan Andersson May 07 03:31, 2006
Re: Automate a modelling task Dan Niero May 07 06:09, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 07 06:37, 2006
RE: Chris's blending materials from realflow threa kim aldis May 07 08:17, 2006
RE: Re[2]: Batch and 64 bit Schoenberger May 07 08:46, 2006
Re: Re[2]: Batch and 64 bit Stefan Andersson May 07 08:52, 2006
Re[4]: render calculator Chris May 07 09:35, 2006
RE: Re[2]: Batch and 64 bit Schoenberger May 07 09:43, 2006
Re[2]: Automate a modelling task Chris May 07 10:46, 2006
Re: file size difference Syah Inderaprana May 07 23:42, 2006
[Script] Point Position of Enveloped Object in Sha L. Edy Susanto May 08 01:09, 2006
Re: [Script] Point Position of Enveloped Object in Raffaele Fragapane May 08 01:40, 2006
[Script] Point Position of Enveloped Object in Sha L. Edy Susanto May 08 01:40, 2006
Re: dolly brad friedman May 08 01:45, 2006
Camera Interests Matthias Worch May 08 01:57, 2006
Re: [Script] Point Position of Enveloped Object in L. Edy Susanto May 08 02:15, 2006
RE: Camera Interests Andi Farhall May 08 02:20, 2006
Rectangular zoom : Was "RE: dolly" Andi Farhall May 08 02:27, 2006
Re: Camera Interests Raffaele Fragapane May 08 02:38, 2006
Re: Camera Interests Matthias Worch May 08 02:59, 2006
Re: [Script] Point Position of Enveloped Object in Raffaele Fragapane May 08 03:00, 2006
Re: Re[2]: Batch and 64 bit Alan Jones May 08 04:02, 2006
Re: Chris's blending materials from realflow threa adrian May 08 04:12, 2006
RE: Re[2]: Batch and 64 bit Sandy E. Sutherland May 08 04:29, 2006
Re: Chris's blending materials from realflow threa Chris Marshall May 08 04:44, 2006
Re: Chris's blending materials from realflow threa adrian May 08 04:57, 2006
Re[4]: Batch and 64 bit Frank Lenhard May 08 05:55, 2006
Where to start. Is XSI the correct tool for me? Jay May 08 06:11, 2006
OT 2D/3D professorship at FH Mainz (Germany) open Tim Leydecker May 08 06:29, 2006
mR framebuffers (not passes) accessible through XS Tim Leydecker May 08 06:48, 2006
Re: Where to start. Is XSI the correct tool for me Alan Jones May 08 06:50, 2006
Re: Compositing XSI Passes How to? Tim Leydecker May 08 07:11, 2006
RE: Where to start. Is XSI the correct tool for me Stuart Hall May 08 07:26, 2006
Re: Where to start. Is XSI the correct tool for me Chris Marshall May 08 07:36, 2006
med res to hi rez animation L. Edy Susanto May 08 07:41, 2006
RE: mR framebuffers (not passes) accessible throug Wayne May 08 07:41, 2006
RE: Where to start. Is XSI the correct tool for me Andi Farhall May 08 07:43, 2006
Re: mR framebuffers (not passes) accessible throug Dan Yargici May 08 07:52, 2006
RE: mR framebuffers (not passes) accessible throug Pankhurst, Lawrence May 08 08:04, 2006
Re: Where to start. Is XSI the correct tool for me adrian May 08 08:10, 2006
RE: mR framebuffers (not passes) accessible throug Schoenberger May 08 08:18, 2006
OT : Maya <-> XSI OBJ transfer tips ? Harry Bardak May 08 08:20, 2006
Re: mR framebuffers (not passes) accessible throug Tim Leydecker May 08 08:25, 2006
Re: mR framebuffers (not passes) accessible throug Rob Wuijster May 08 08:29, 2006
Re: Where to start. Is XSI the correct tool for me Morten Bartholdy May 08 08:35, 2006
Re: mR framebuffers (not passes) accessible throug Morten Bartholdy May 08 08:37, 2006
Re: Maya <-> XSI OBJ transfer tips ? Tim Leydecker May 08 08:38, 2006
Re: Where to start. Is XSI the correct tool for me Jay May 08 08:38, 2006
Re: dolly David Gallagher May 08 08:57, 2006
RE: Where to start. Is XSI the correct tool for me Andi Farhall May 08 09:00, 2006
Re: Where to start. Is XSI the correct tool for me Morten Bartholdy May 08 09:16, 2006
OTish: SGI filed for bankruptcy Alan Jones May 08 09:23, 2006
OT: Silicon Graphics goes titsup Alexei Godek May 08 09:24, 2006
Re: OTish: SGI filed for bankruptcy Rob Wuijster May 08 09:36, 2006
Re: Maya <-> XSI OBJ transfer tips ? Rob Wuijster May 08 09:50, 2006
Re: OT: Silicon Graphics goes titsup Stefan Andersson May 08 09:51, 2006
Re: dolly John Bell May 08 09:55, 2006
Re: dolly Sam Cuttriss May 08 10:09, 2006
SpacePilot default settings John Bell May 08 10:11, 2006
RE: Where to start. Is XSI the correct tool for m Luc-Eric Rousseau May 08 10:17, 2006
Re: Where to start. Is XSI the correct tool for m Rob Wuijster May 08 10:35, 2006
Re: Maya <-> XSI OBJ transfer tips ? Tim Leydecker May 08 10:46, 2006
Re: Where to start. Is XSI the correct tool for me Thomas Helzle May 08 10:50, 2006
SGI files for chapter 11 Eric Lampi May 08 15:53, 2006
Re: SGI files for chapter 11 Rainer Schmidt May 08 16:03, 2006
Re: SGI files for chapter 11 Eric Deren May 08 16:19, 2006
Re: SGI files for chapter 11 Bernard Lebel May 08 16:25, 2006
Re: SGI files for chapter 11 Chris Little May 08 16:33, 2006
RE: SGI files for chapter 11 Andre DeAngelis May 08 16:47, 2006
RE: SGI files for chapter 11 Hans Payer May 08 16:58, 2006
Re: SGI files for chapter 11 Bradley R. Gabe May 08 17:58, 2006
Re: SGI files for chapter 11 Raffaele Fragapane May 08 20:07, 2006
RE: mR framebuffers (not passes) accessible throug Schoenberger May 08 20:12, 2006
E3 trailer : Assassin's Creed Steven Caron May 08 20:19, 2006
RE: Compositing XSI Passes How to? Schoenberger May 08 20:24, 2006
Re: Compositing XSI Passes How to? Andy Jones May 08 21:01, 2006
Re: Maya <-> XSI OBJ transfer tips ? Tim Leydecker May 09 03:11, 2006
Re: Re: Compositing XSI Passes How to? Frantisek Hradecky May 09 03:42, 2006
Re: E3 trailer : Assassin's Creed Frank Lenhard May 09 05:43, 2006
Re: mR framebuffers (not passes) accessible throug Tim Leydecker May 09 05:49, 2006
Re: Compositing XSI Passes How to? Tim Leydecker May 09 05:55, 2006
Big thanks to Michele for the MetaBalls... Dan Yargici May 09 06:05, 2006
Re: Maya <-> XSI OBJ transfer tips ? Rob Wuijster May 09 06:09, 2006
empty reference model Sascha Robitzki May 09 06:33, 2006
Re: Maya <-> XSI OBJ transfer tips ? Tim Leydecker May 09 06:34, 2006
Re: empty reference model Bernard Lebel May 09 06:44, 2006
Re: empty reference model Sascha Robitzki May 09 06:54, 2006
import explosion model Helen Bucknall May 09 07:21, 2006
RE: E3 trailer : Assassin's Creed Tony Naqvi May 09 07:40, 2006
RE: import explosion model kim aldis May 09 07:43, 2006
Re: import explosion model Helen Bucknall May 09 07:46, 2006
Re: E3 trailer : Assassin's Creed Byron Nash May 09 07:50, 2006
Re: import explosion model Tim Leydecker May 09 07:51, 2006
RE: E3 trailer : Assassin's Creed Marc-Andre Carbonneau May 09 08:12, 2006
Re: import explosion model Helen Bucknall May 09 08:16, 2006
Re: empty reference model Bernard Lebel May 09 08:40, 2006
RE: E3 trailer : Assassin's Creed jason slabber May 09 08:51, 2006
Re: import explosion model Tim Leydecker May 09 08:54, 2006
RE: import explosion model kim aldis May 09 08:56, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 08:58, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 09:03, 2006
Belly - not working? Sandy E. Sutherland May 09 09:03, 2006
Re: E3 trailer : Assassin's Creed Meng-Yang Lu May 09 09:08, 2006
Re: empty reference model Sascha Robitzki May 09 09:09, 2006
Re: Belly - not working? lucas May 09 09:10, 2006
Re: E3 trailer : Assassin's Creed Gene Crucean May 09 09:18, 2006
RE: E3 trailer : Assassin's Creed Simon Pickard May 09 09:30, 2006
RE: E3 trailer : Assassin's Creed Marc-Andre Carbonneau May 09 09:36, 2006
Re: empty reference model Bernard Lebel May 09 09:39, 2006
Re: E3 trailer : Assassin's Creed greg punchatz May 09 09:39, 2006
Re: SGI files for chapter 11 Rainer Schmidt May 09 09:48, 2006
xsi5.1 and Fedora Core 5 Juan Lara May 09 10:17, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 10:25, 2006
Re: xsi5.1 and Fedora Core 5 Alan Jones May 09 10:34, 2006
synoptic view trouble Sascha Robitzki May 09 10:45, 2006
Re: E3 trailer : Assassin's Creed greg punchatz May 09 10:57, 2006
Re: E3 trailer : Assassin's Creed Gene Crucean May 09 11:11, 2006
Re: E3 trailer : Assassin's Creed Steven Caron May 09 11:31, 2006
RE: Belly - not working? Sandy E. Sutherland May 09 11:31, 2006
Re: synoptic view trouble RPS May 09 12:08, 2006
RE: E3 trailer : Assassin's Creed Andre DeAngelis May 09 12:15, 2006
Re: file size difference at May 09 14:15, 2006
RE: file size difference Halfdan Ingvarsson May 09 14:37, 2006
Random Fcurve doesn't work Kris Rivel May 09 14:40, 2006
Re: Random Fcurve doesn't work Robert Moodie May 09 15:21, 2006
Re: empty reference model Aloys Baillet May 09 17:44, 2006
RE: Re: Random Fcurve doesn't work Kris Rivel May 09 18:35, 2006
RE: Re: Random Fcurve doesn't work Kris Rivel May 09 18:39, 2006
1 licence for two different versions Chris May 09 19:34, 2006
Re[2]: 1 licence for two different versions Chris May 09 20:11, 2006
Re: Re[2]: 1 licence for two different versions Bernard Lebel May 09 20:28, 2006
Re: 1 licence for two different versions Raffaele Fragapane May 09 20:46, 2006
RE: 1 licence for two different versions Stephen Blair May 09 20:55, 2006
Re[4]: 1 licence for two different versions Chris May 09 22:47, 2006
Re[2]: 1 licence for two different versions Chris May 09 22:47, 2006
Realflow WetDry maps... Meng-Yang Lu May 10 01:59, 2006
Re: synoptic view trouble Sascha Robitzki May 10 03:35, 2006
Re: 1 licence for two different versions Tim Leydecker May 10 03:44, 2006
Re: Re[4]: 1 licence for two different versions Bernard Lebel May 10 03:48, 2006
Re: 1 licence for two different versions André Adam May 10 03:59, 2006
hair not reflecting Gerbrand Nel May 10 04:16, 2006
Re: 1 licence for two different versions Tim Leydecker May 10 04:31, 2006
Re: Realflow WetDry maps... Duncan Burch May 10 04:33, 2006
RE: hair not reflecting Sandy E. Sutherland May 10 04:36, 2006
Re: empty reference model Sascha Robitzki May 10 04:42, 2006
RE: 1 licence for two different versions Sandy E. Sutherland May 10 04:49, 2006
RE: 1 licence for two different versions Sandy E. Sutherland May 10 05:01, 2006
Re: How often is too often? Tim Leydecker May 10 05:27, 2006
Re: How often is too often? Morten Bartholdy May 10 05:32, 2006
Re: Realflow WetDry maps... Meng-Yang Lu May 10 05:40, 2006
Re: How often is too often? Sascha Robitzki May 10 05:45, 2006
Re: How often is too often? Chris Marshall May 10 05:48, 2006
Re: 1 licence for two different versions André Adam May 10 05:52, 2006
RE: Belly - not working? Sandy E. Sutherland May 10 05:54, 2006
Re: 1 licence for two different versions Tim Leydecker May 10 06:07, 2006
How often is too often? Helen Bucknall May 10 06:15, 2006
RE: 1 licence for two different versions kim aldis May 10 06:15, 2006
Re: 1 licence for two different versions Chris Marshall May 10 06:23, 2006
Re: 1 licence for two different versions Nick May 10 06:24, 2006
Re: How often is too often? Stefan Andersson May 10 06:24, 2006
Re: How often is too often? Daniel Bachmann May 10 06:29, 2006
Re: How often is too often? André Adam May 10 06:29, 2006
Re: How often is too often? Jonathan Ridge May 10 06:30, 2006
Re: How often is too often? Oz Adi May 10 06:35, 2006
Re: Belly - not working? lucas May 10 06:35, 2006
Re: How often is too often? Morten Bartholdy May 10 06:36, 2006
Re: 1 licence for two different versions Nick May 10 06:40, 2006
problem with ray length Olly Nash May 10 07:16, 2006
RE: How often is too often? Sandy E. Sutherland May 10 07:20, 2006
Re: How often is too often? Frank Lenhard May 10 07:45, 2006
RE: How often is too often? Marc-Andre Carbonneau May 10 07:51, 2006
Distributed rendering Matthew Lowery May 10 08:04, 2006
Re: How does Particle size influences simulation? Ajit Menon May 10 08:18, 2006
RE: How often is too often? James Dc \(Gmail\) May 10 08:18, 2006
RE: How often is too often? jason slabber May 10 08:32, 2006
RE: How does Particle size influences simulation? Marc-Andre Carbonneau May 10 08:32, 2006
RE: How often is too often? jason slabber May 10 08:38, 2006
Distance to Camera Shader Byron Nash May 10 08:38, 2006
RE: How does Particle size influences simulation? Marc-Andre Carbonneau May 10 08:41, 2006
Re: How often is too often? Oz Adi May 10 08:46, 2006
Re: How often is too often? Rainer Schmidt May 10 08:49, 2006
Re: How does Particle size influences simulation? Ajit Menon May 10 08:50, 2006
Re: How often is too often? Morten Bartholdy May 10 08:50, 2006
RE: Distance to Camera Shader Andi Farhall May 10 08:56, 2006
RE: Distributed rendering Sandy E. Sutherland May 10 08:59, 2006
Re: Distance to Camera Shader Byron Nash May 10 09:05, 2006
RE: Re: How often is too often? Kris Rivel May 10 09:08, 2006
Re: problem with ray length Francois Lord May 10 09:09, 2006
RE: Distributed rendering Tony Naqvi May 10 09:26, 2006
RE: Re: How often is too often? Sandy E. Sutherland May 10 09:26, 2006
Re: How often is too often? Sam Cuttriss May 10 09:26, 2006
Re: hair not reflecting Holger Weiss May 10 09:27, 2006
RE: How often is too often? Wayne May 10 09:34, 2006
Re: Xgs_Slate Sascha Robitzki May 10 09:36, 2006
RE: Distributed rendering[Scanned] Matthew Lowery May 10 09:37, 2006
Re: How often is too often? Kris Rivel May 10 09:39, 2006
RE: Re: How often is too often? jason slabber May 10 09:39, 2006
Re: Xgs_Slate Sascha Robitzki May 10 09:41, 2006
RE: problem with ray length Olly Nash May 10 09:41, 2006
Re: problem with ray length Francois Lord May 10 10:00, 2006
Re: How often is too often? Steve Parish May 10 10:06, 2006
RE: How often is too often? kim aldis May 10 10:21, 2006
Re: How often is too often? Helen Bucknall May 10 10:25, 2006
RE: Re: How often is too often? Kris Rivel May 10 10:25, 2006
SPM through command line Bernard Lebel May 10 10:30, 2006
RE: How often is too often? kim aldis May 10 10:32, 2006
RE: Realflow WetDry maps... Paul-Jozef \"PJ\" Torrevillas May 10 10:33, 2006
RE: How often is too often? Stuart Hall May 10 10:33, 2006
Re: SPM through command line Bernard Lebel May 10 10:34, 2006
Re: SPM through command line Nicolas Langlois May 10 10:42, 2006
Re: SPM through command line - SOLVED Bernard Lebel May 10 10:47, 2006
Re: SPM through command line Bernard Lebel May 10 10:51, 2006
RE: Distributed rendering[Scanned] Manny Papamanos May 10 10:53, 2006
RE: How often is too often? Helge Mathee May 10 11:03, 2006
RE: How often is too often? Luc-Eric Rousseau May 10 11:39, 2006
RE: RE: How often is too often? Kris Rivel May 10 12:06, 2006
Re: How often is too often? Bernard Lebel May 10 12:08, 2006
Re: How often is too often? Steven Caron May 10 12:15, 2006
RE: synoptic view trouble Grahame Fuller May 10 13:12, 2006
Re[2]: How often is too often? Frank Lenhard May 10 13:19, 2006
Re: Realflow WetDry maps... Meng-Yang Lu May 10 13:31, 2006
l_glass shader link doesn't work Kris Rivel May 10 13:53, 2006
Re[2]: 1 licence for two different versions Chris May 10 13:55, 2006
Re[2]: 1 licence for two different versions Chris May 10 14:01, 2006
Re[2]: How often is too often? Chris May 10 14:04, 2006
RE: RE: How often is too often? Luc-Eric Rousseau May 10 14:11, 2006
virtual slider David Gallagher May 10 14:25, 2006
Re: How often is too often? greg punchatz May 10 14:25, 2006
RE: Re[2]: 1 licence for two different versions Will Mendez May 10 14:26, 2006
Re: How often is too often? Mikko Ronkainen May 10 15:05, 2006
Value Template Workflow Jeffrey Dates May 10 17:42, 2006
Re: virtual slider Derek Jenson May 10 17:48, 2006
NEW Binary Alchemy Shader collection v14 Schoenberger May 10 18:36, 2006
RE: Distance to Camera Shader Schoenberger May 10 20:40, 2006
CG Overdrive 2006 Alvin Sebastian Hoo May 10 20:43, 2006
Re[4]: 1 licence for two different versions Chris May 10 21:14, 2006
Re[4]: 1 licence for two different versions Chris May 10 21:53, 2006
RE: Re[4]: 1 licence for two different versions Wayne May 10 22:18, 2006
Weird glass - Help! Adrian Lopez May 10 22:43, 2006
Re: Weird glass - Help! porl May 10 22:49, 2006
Re: Weird glass - Help! Adrian Lopez May 10 23:23, 2006
Re: Weird glass - Help! Eric Deren May 10 23:43, 2006
Re: Weird glass - Help! Adrian Lopez May 11 00:03, 2006
Re: Weird glass - Help! benp May 11 00:08, 2006
Re: Weird glass - Help! porl May 11 00:21, 2006
Re: Weird glass - Help! David Short May 11 03:08, 2006
Re: 1 licence for two different versions Tim Leydecker May 11 03:31, 2006
Re: 1 licence for two different versions Tim Leydecker May 11 03:40, 2006
Re: Re: Animating falling paper Aleš Dlabač May 11 04:28, 2006
syflex volume force Gerbrand Nel May 11 04:28, 2006
RE: 1 licence for two different versions kim aldis May 11 04:29, 2006
Re: Transfer envelope weights Aleš Dlabač May 11 04:45, 2006
RE: How often is too often? jason slabber May 11 04:45, 2006
Re: synoptic view trouble Sascha Robitzki May 11 05:06, 2006
RE: 1 licence for two different versions kim aldis May 11 05:43, 2006
RE: How often is too often? Alexei Godek May 11 06:20, 2006
Re: 1 licence for two different versions Tim Leydecker May 11 06:38, 2006
RE: How often is too often? kim aldis May 11 06:43, 2006
Re: Re[2]: How often is too often? Morten Bartholdy May 11 06:43, 2006
RE: Re[2]: 1 licence for two different versions Christine Charette May 11 08:32, 2006
Re: Transfer envelope weights Bernard Lebel May 11 08:59, 2006
Re: Transfer envelope weights Andy Nicholas May 11 09:26, 2006
Re: Transfer envelope weights André Adam May 11 09:38, 2006
Re: Transfer envelope weights Bernard Lebel May 11 09:42, 2006
64bit MR lics? Fabian May 11 09:59, 2006
Re: 1 licence for two different versions Jonathan Ridge May 11 10:36, 2006
RE: 64bit MR lics? Sandy E. Sutherland May 11 10:42, 2006
Re: NEW Binary Alchemy Shader collection v14 Francois Lord May 11 11:54, 2006
Clip from an other model pb. guillaume laforge May 11 12:32, 2006
Workgroup Shaders and Batchserve Byron Nash May 11 12:51, 2006
Re: Clip from an other model pb. Anthony barritault May 11 13:26, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 13:34, 2006
RE: l_glass shader link doesn't work Jeffrey Smith May 11 13:35, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 13:35, 2006
Re: Clip from an other model pb. guillaume laforge May 11 13:53, 2006
Re: NEW Binary Alchemy Shader collection v14 Sam Cuttriss May 11 13:56, 2006
Re: virtual slider David Gallagher May 11 14:01, 2006
RE: NEW Binary Alchemy Shader collection v14 Andre DeAngelis May 11 14:11, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 14:13, 2006
Re: NEW Binary Alchemy Shader collection v14 Francois Lord May 11 14:27, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 14:27, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 14:48, 2006
parameter reordering David Gallagher May 11 15:11, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 15:29, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 15:47, 2006
RE: synoptic view trouble Grahame Fuller May 11 15:59, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 11 16:02, 2006
Cheers Softimage for Where the Booth Babes Are Par Graham D Clark May 11 16:02, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 16:04, 2006
Re: Cheers Softimage for Where the Booth Babes Are Meng-Yang Lu May 11 16:14, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 16:14, 2006
RE: NEW Binary Alchemy Shader collection v14 Schoenberger May 11 16:19, 2006
RE: Workgroup Shaders and Batchserve Schoenberger May 11 16:24, 2006
RE: Workgroup Shaders and Batchserve Dana Smith May 11 16:40, 2006
RE: NEW Binary Alchemy Shader collection v14 Andre DeAngelis May 11 16:47, 2006
RE: Workgroup Shaders and Batchserve kim aldis May 11 17:07, 2006
Re[4]: 1 licence for two different versions Chris May 11 18:36, 2006
Re[2]: 1 licence for two different versions Chris May 11 18:39, 2006
Re[2]: 1 licence for two different versions Chris May 11 18:43, 2006
Re: Cheers Softimage for Where the Booth Babes Are Bernard Lebel May 11 18:54, 2006
Re: Workgroup Shaders and Batchserve Bernard Lebel May 11 19:09, 2006
Re: Cheers Softimage for Where the Booth Babes Are brad May 11 19:51, 2006
Re: file size difference at May 11 21:59, 2006
Re: Workgroup Shaders and Batchserve Andy Jones May 11 23:24, 2006
RE: Re[2]: 1 licence for two different versions kim aldis May 12 01:47, 2006
RE: parameter reordering michael malinowski May 12 01:54, 2006
Re: parameter reordering Nick May 12 03:08, 2006
Re: parameter reordering Nick May 12 03:12, 2006
rotation causes machine to lock Chris Marshall May 12 04:57, 2006
Re: rotation causes machine to lock Chris Marshall May 12 05:37, 2006
RE: NEW Binary Alchemy Shader collection v14 Schoenberger May 12 06:01, 2006
Re: rotation causes machine to lock Thomas Helzle May 12 06:08, 2006
Re: rotation causes machine to lock Chris Marshall May 12 06:24, 2006
RE: NEW Binary Alchemy Shader collection v14 Schoenberger May 12 06:36, 2006
Scripting Overrides André Adam May 12 07:56, 2006
RE: Scripting Overrides Stephen Blair May 12 08:04, 2006
Re: Scripting Overrides André Adam May 12 08:08, 2006
Re: Workgroup Shaders and Batchserve Byron Nash May 12 09:07, 2006
Re: Scripting Overrides francois.painchaud sympatico.ca May 12 09:59, 2006
Re[4]: 1 licence for two different versions Chris May 12 10:00, 2006
Re: Scripting Overrides André Adam May 12 10:21, 2006
Re: Re[4]: 1 licence for two different versions Wayne Williams May 12 10:22, 2006
Free Metaball Plugin digimata May 12 11:02, 2006
Re[6]: 1 licence for two different versions Chris May 12 11:07, 2006
Re: Lag time drag & drop onto server digimata May 12 11:07, 2006
RE: Re[6]: 1 licence for two different versions Stephen Blair May 12 11:22, 2006
Re: Re[6]: 1 licence for two different versions Bernard Lebel May 12 11:50, 2006
RE: Re[6]: 1 licence for two different versions kim aldis May 12 12:02, 2006
Re: Scripting Overrides Ben Barker May 12 12:09, 2006
RE: XSI 5.1 Feature Review Dana Smith May 12 12:39, 2006
RE: XSI 5.1 Feature Review brad May 12 12:48, 2006
RE: XSI 5.1 Feature Review Ed Harriss May 12 12:51, 2006
invert weight map David Gallagher May 12 13:23, 2006
Re: Scripting Overrides francois.painchaud sympatico.ca May 12 13:49, 2006
Re: invert weight map Sam Cuttriss May 12 14:19, 2006
Re: invert weight map luc froehlicher May 12 17:07, 2006
Reflection Intensity? Hans Payer May 12 17:59, 2006
Re: Reflection Intensity? Andy Jones May 12 18:54, 2006
RE: Reflection Intensity? Hans Payer May 12 19:11, 2006
Re: NEW Binary Alchemy Shader collection v14 Nick May 12 20:41, 2006
Thank you for Shape Manager Darrin Hofmeyr May 13 03:14, 2006
Re: Lag time drag & drop onto server Stefan Andersson May 13 03:53, 2006
Strange Rig behavior Adrian Lopez May 13 04:01, 2006
Re[8]: 1 licence for two different versions Chris May 13 08:06, 2006
Re[8]: 1 licence for two different versions Chris May 13 08:06, 2006
RE: Re[8]: 1 licence for two different versions Stephen Blair May 13 09:09, 2006
Re[10]: 1 licence for two different versions Chris May 13 09:42, 2006
Re: Strange Rig behavior brad friedman May 13 10:29, 2006
Re: Re[10]: 1 licence for two different versions Bernard Lebel May 13 10:43, 2006
RE: Re[10]: 1 licence for two different versions Stephen Blair May 13 11:39, 2006
Re: Strange Rig behavior Adam Sale May 13 12:01, 2006
Hovering over viewport is active view Wayne May 13 12:56, 2006
RE: Lag time drag & drop onto server kim aldis May 13 14:31, 2006
Re: How often is too often? Thomas Helzle May 13 14:32, 2006
RE: Re[8]: 1 licence for two different versions kim aldis May 13 14:47, 2006
RE: Re[8]: 1 licence for two different versions kim aldis May 13 14:47, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 14:49, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 14:50, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
Re[12]: 1 licence for two different versions Chris May 13 14:58, 2006
OT GhostRecon Advanced Warfighter Tim Leydecker May 13 15:12, 2006
Re: Lag time drag & drop onto server digimata May 13 15:16, 2006
Re[10]: 1 licence for two different versions Chris May 13 15:19, 2006
RE: Re[10]: 1 licence for two different versions kim aldis May 13 15:31, 2006
Re[12]: 1 licence for two different versions Chris May 13 17:22, 2006
Testing tomas graphicpunch.com May 13 18:03, 2006
RE: NEW Binary Alchemy Shader collection v14 Schoenberger May 13 18:06, 2006
Scripting: creating and setting value for NurbsCur Kai Wolter May 13 18:28, 2006
RE: Lag time drag & drop onto server kim aldis May 14 01:53, 2006
RE: Re[12]: 1 licence for two different versions kim aldis May 14 01:53, 2006
Re: Lag time drag & drop onto server digimata May 14 03:14, 2006
RE: Lag time drag & drop onto server kim aldis May 14 06:56, 2006
Re[14]: 1 licence for two different versions Chris May 14 11:39, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 14 11:50, 2006
Re: Re[14]: 1 licence for two different versions Morten Bartholdy May 14 12:00, 2006
RE: Re[14]: 1 licence for two different versions Will Mendez May 14 14:41, 2006
Re[16]: 1 licence for two different versions Chris May 14 15:24, 2006
Re[16]: 1 licence for two different versions Chris May 14 15:24, 2006
Re: Re[16]: 1 licence for two different versions Bernard Lebel May 14 15:31, 2006
RE: Re[16]: 1 licence for two different versions Wayne May 14 16:08, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
Non Destructive Character Workflow Frank Lenhard May 14 17:05, 2006
1 licence for two different versions -> I GOT IT W Chris May 14 17:11, 2006
Reannoucment: 1 licence for two different versions Chris May 14 17:13, 2006
Re: Non Destructive Character Workflow Daniel Bachmann May 14 17:21, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:34, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:36, 2006
RE: 1 licence for two different versions -> I GOT Wayne May 14 17:55, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:34, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:38, 2006
Re: Re[2]: 1 licence for two different versions Tim Leydecker May 14 18:56, 2006
Re[4]: 1 licence for two different versions Chris May 14 19:29, 2006
RE: Re[2]: 1 licence for two different versions -> Wayne May 14 21:00, 2006
Merge in 5.1 Chris May 14 21:05, 2006
Re[4]: 1 licence for two different versions -> I G Chris May 14 21:15, 2006
NURBS modelling & lofting! Chris May 14 21:16, 2006
Merge in 5.1 Chris May 14 21:17, 2006
wrinkle plugin or script Adrian Lopez May 14 21:24, 2006
RE: Re[4]: 1 licence for two different versions -> Wayne May 14 22:24, 2006
RE: wrinkle plugin or script Wayne May 14 22:24, 2006
RE: NURBS modelling & lofting! Wayne May 14 22:32, 2006
RE: Merge in 5.1 Wayne May 14 22:36, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 14 22:37, 2006
Re[2]: NURBS modelling & lofting! Chris May 14 22:38, 2006
Re: Re[6]: 1 licence for two different versions -> Nick May 14 22:43, 2006
RE: Re[6]: 1 licence for two different versions -> Wayne May 14 22:48, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 01:45, 2006
RE: Re[4]: 1 licence for two different versions -> kim aldis May 15 01:51, 2006
RE: Lag time drag & drop onto server kim aldis May 15 01:51, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 01:55, 2006
Re: Lag time drag & drop onto server digimata May 15 02:16, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 02:17, 2006
Re: 1 licence for two different versions -> I GOT Rob Wuijster May 15 03:25, 2006
RE: 1 licence for two different versions -> I GOT kim aldis May 15 03:57, 2006
Re: OT: 1 licence for two different versions Tim Leydecker May 15 04:07, 2006
Re: Merge in 5.1 Bernard Lebel May 15 07:11, 2006
RE: Merge in 5.1 kim aldis May 15 07:42, 2006
Re: Merge in 5.1 Wayne Williams May 15 08:12, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:33, 2006
RE: Merge in 5.1 kim aldis May 15 08:38, 2006
Re: Merge in 5.1 Chris Marshall May 15 08:45, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:46, 2006
Re: Merge in 5.1 Rob Wuijster May 15 08:47, 2006
reset transforms doesn't work Kris Rivel May 15 09:55, 2006
Re: reset transforms doesn't work Oscar Juarez May 15 10:06, 2006
particle colour from map AND alpha over time Andi Farhall May 15 10:25, 2006
RE: Re: reset transforms doesn't work Kris Rivel May 15 10:38, 2006
Re: Non Destructive Character Workflow Tim Leydecker May 15 11:41, 2006
Expression driving transparency? Chris Johnson May 15 12:22, 2006
Re: Non Destructive Character Workflow Adam Sale May 15 12:26, 2006
Re: Non Destructive Character Workflow Tim Leydecker May 15 13:12, 2006
Re: Expression driving transparency? Ben Barker May 15 13:19, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 14:52, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:01, 2006
Re: OT GhostRecon Advanced Warfighter Robert Moodie May 15 15:03, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 15 15:23, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:30, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 16:25, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 15 17:34, 2006
Re[2]: Merge in 5.1 Chris May 15 17:38, 2006
can batchserve still be used for xsi 5.1? Daniel Bachmann May 15 20:38, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 15 20:45, 2006
RE: particle colour from map AND alpha over time Schoenberger May 15 21:24, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:00, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:04, 2006
Re: OT GhostRecon Advanced Warfighter Raffaele Fragapane May 16 02:29, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 03:09, 2006
RE: Expression driving transparency? Matt Lind May 16 04:12, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 04:12, 2006
Re: Re[14]: 1 licence for two different versions Tim Leydecker May 16 04:27, 2006
RE: particle colour from map AND alpha over time Schoenberger May 16 04:53, 2006
RE: particle colour from map AND alpha over time at May 16 04:59, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:00, 2006
Re: Re[14]: 1 licence for two different versions Thomas Helzle May 16 05:04, 2006
Re: Re[14]: 1 licence for two different versions Morten Bartholdy May 16 05:10, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 05:17, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:21, 2006
Re: 1 licence for two different versions Raffaele Fragapane May 16 05:45, 2006
Re: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 06:14, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:09, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:09, 2006
Re: 1 licence for two different versions Morten Bartholdy May 16 07:23, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:30, 2006
Re[2]: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 07:42, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 16 07:54, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:55, 2006
meeting Tony Naqvi May 16 07:55, 2006
re: meeting Tony Naqvi May 16 07:57, 2006
Re: can batchserve still be used for xsi 5.1? Tim Leydecker May 16 08:26, 2006
Link light color to shader Stefan Andersson May 16 08:32, 2006
Re: Link light color to shader Stefan Andersson May 16 08:39, 2006
Re[17]: 1 licence for two different versions Chris May 16 08:58, 2006
AW: can batchserve still be used for xsi 5.1? VR XSI Forces May 16 08:59, 2006
OT - (sort of) "Transformers" Optimus Prime test s Eric Lampi May 16 09:37, 2006
Re: 1 licence for two different versions Chris Marshall May 16 09:43, 2006
Re[14]: 1 licence for two different versions Robert Moodie May 16 09:53, 2006
RE: OT - (sort of) "Transformers" Optimus Prime te Kris Rivel May 16 09:58, 2006
Re: OT GhostRecon Advanced Warfighter Robert Moodie May 16 10:08, 2006
Re: Re[17]: 1 licence for two different versions Morten Bartholdy May 16 10:10, 2006
particle simulations with xsibatch Mathieu Leclaire May 16 10:41, 2006
How do you organize your colors? Thomas Helzle May 16 11:09, 2006
Re: How do you organize your colors? guillaume laforge May 16 11:20, 2006
Re: How do you organize your colors? Kai Wolter May 16 11:32, 2006
Re[19]: 1 licence for two different versions Chris May 16 11:34, 2006
Re[2]: 1 licence for two different versions Chris May 16 11:36, 2006
Re: 1 licence for two different versions Chris Marshall May 16 11:48, 2006
AW: OT GhostRecon Advanced Warfighter VR XSI Forces May 16 11:50, 2006
Re: How do you organize your colors? Chris Marshall May 16 11:51, 2006
Symmetry on shapes brad May 16 12:19, 2006
Re: Symmetry on shapes takita May 16 12:36, 2006
Re: Symmetry on shapes takita May 16 12:36, 2006
Re: Symmetry on shapes guillaume laforge May 16 12:46, 2006
Re: How do you organize your colors? Thomas Helzle May 16 13:00, 2006
Re: How do you organize your colors? Steven Caron May 16 13:11, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 13:20, 2006
RE: How do you organize your colors? Luc-Eric Rousseau May 16 13:24, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 13:32, 2006
Re: How do you organize your colors? Gene Crucean May 16 13:37, 2006
Re: Symmetry on shapes brad May 16 13:45, 2006
Re: How do you organize your colors? Thomas Helzle May 16 13:54, 2006
Re: Symmetry on shapes David Gallagher May 16 13:58, 2006
Re: Symmetry on shapes brad May 16 14:13, 2006
Re: How do you organize your colors? Thomas Helzle May 16 14:17, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 14:32, 2006
[script] Performance - puzzled Bernard Lebel May 16 14:39, 2006
Re: [script] Performance - puzzled brad May 16 15:17, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 15:57, 2006
mapping angle discontinuity? Mathieu Leclaire May 16 16:06, 2006
Re: [script] Performance - puzzled brad May 16 16:11, 2006
XSI and TAFA Adrian Lopez May 16 16:16, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 16:43, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 17:23, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 18:52, 2006
OT: Anyone play WoW? brad May 16 18:59, 2006
Mudbox Beta Testing! Steven Caron May 16 19:06, 2006
Re: OT GhostRecon Advanced Warfighter porl May 16 19:06, 2006
Re[2]: 1 licence for two different versions Chris May 16 19:11, 2006
Re: Mudbox Beta Testing! Gene Crucean May 16 19:17, 2006
Re: OT: Anyone play WoW? Gene Crucean May 16 19:24, 2006
Re: OT GhostRecon Advanced Warfighter brad May 16 19:26, 2006
Re: OT: Anyone play WoW? Byron Nash May 16 19:33, 2006
Re: OT: Anyone play WoW? Raffaele Fragapane May 16 20:43, 2006
Hopping shader digimata May 16 20:43, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 16 20:47, 2006
Re: OT: Anyone play WoW? Ben Barker May 16 20:49, 2006
Replacement Dongle Nils Koesters May 16 21:54, 2006
Re: OT GhostRecon Advanced Warfighter Raffaele Fragapane May 16 22:08, 2006
Re: Hopping BA shader digimata May 16 22:09, 2006
Re: OT GhostRecon Advanced Warfighter Kris Rivel May 16 22:40, 2006
Re: OT: Anyone play WoW? Eric Lampi May 16 22:43, 2006
List messages never appearing Adrian Lopez May 16 22:44, 2006
RE: Replacement Dongle Hans,Veenendaal,AMplus R&D,SOJ May 16 22:46, 2006
Re: Hopping BA shader Morten Bartholdy May 17 03:22, 2006
Re: mapping angle discontinuity? Morten Bartholdy May 17 03:40, 2006
Re: List messages never appearing Morten Bartholdy May 17 03:52, 2006
Re: List messages never appearing Stefan Andersson May 17 04:02, 2006
Re: OT: Anyone play WoW? Stefan Andersson May 17 04:03, 2006
Re: How do you organize your colors? Stefan Andersson May 17 04:04, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 04:05, 2006
AW: Anyone play WoW? VR XSI Forces May 17 04:05, 2006
Re: mapping angle discontinuity? Morten Bartholdy May 17 04:09, 2006
Re: mapping angle discontinuity? Raffaele Fragapane May 17 04:11, 2006
Re: mapping angle discontinuity? Raffaele Fragapane May 17 04:15, 2006
Re: List messages never appearing Morten Bartholdy May 17 04:19, 2006
secondary animation (deforming cushions)? Tim Leydecker May 17 04:27, 2006
Re: OT GhostRecon Advanced Warfighter Alan Jones May 17 04:29, 2006
Re: List messages never appearing Stefan Andersson May 17 05:09, 2006
Re: secondary animation (deforming cushions)? Raffaele Fragapane May 17 05:19, 2006
Re: Replacement Dongle Nils Koesters May 17 05:40, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 06:08, 2006
Re: secondary animation (deforming cushions)? Tim Leydecker May 17 06:12, 2006
Re: secondary animation (deforming cushions)? Raffaele Fragapane May 17 07:18, 2006
Replacement Dongle Nils Koesters May 17 07:27, 2006
Re: Replacement Dongle André Adam May 17 07:34, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 07:56, 2006
invalid pointer?? Denis-Jose Francois May 17 08:04, 2006
Re: Replacement Dongle David Short May 17 08:08, 2006
Re: Replacement Dongle Alan Jones May 17 08:17, 2006
Re: invalid pointer?? Bernard Lebel May 17 08:19, 2006
Re: secondary animation (deforming cushions)? Tim Leydecker May 17 08:34, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 08:38, 2006
animating a fractal or (semi)solid volume? Tim Leydecker May 17 08:59, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 09:02, 2006
Re: invalid pointer?? Bernard Lebel May 17 09:15, 2006
Re: Symmetry on shapes David Gallagher May 17 09:23, 2006
Preferences settings Stefan Andersson May 17 09:25, 2006
Re: OT: Anyone play WoW? Gene Crucean May 17 09:27, 2006
Re: invalid pointer?? Francois Lord May 17 09:34, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 09:41, 2006
Re: OT: Anyone play WoW? michael malinowski May 17 09:48, 2006
Re: OT GhostRecon Advanced Warfighter Jeffrey Dates May 17 09:49, 2006
i know we all already have it but here you go Bob Cobb May 17 09:54, 2006
Re: animating a fractal or (semi)solid volume? Vince Fortin May 17 10:11, 2006
Re: i know we all already have it but here you go Francois Lord May 17 10:17, 2006
Re: i know we all already have it but here you go Bob Cobb May 17 10:30, 2006
Re: i know we all already have it but here you go Helen Bucknall May 17 10:30, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:38, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 10:40, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:41, 2006
Re: Preferences settings Gene Crucean May 17 10:41, 2006
Re: Preferences settings Karen Chan May 17 10:42, 2006
Re: OT: Anyone play WoW? Byron Nash May 17 10:55, 2006
OT: RE: Anyone play WoW? Bill Hinkson May 17 10:58, 2006
Re: animating a fractal or (semi)solid volume? Tim Leydecker May 17 11:01, 2006
Re: Preferences settings luc froehlicher May 17 11:19, 2006
Default or preferred PPG on an object Byron Nash May 17 12:17, 2006
link with bug? Adam Sale May 17 13:10, 2006
Re[2]: Non Destructive Character Workflow Frank Lenhard May 17 13:18, 2006
zbump kim aldis May 17 13:26, 2006
RE: zbump Hans Payer May 17 13:29, 2006
RE: zbump Ben Rogall May 17 13:31, 2006
RE: Default or preferred PPG on an object Luc-Eric Rousseau May 17 13:36, 2006
RE: zbump kim aldis May 17 13:55, 2006
RE: Default or preferred PPG on an object Grahame Fuller May 17 13:57, 2006
Re: zbump<