Mailing-List: XSI

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Last Update: Thu Jun 1 00:01:29 2006.    Total: 1439 messages.    Average Size: 8.9K (Max: 37.7K, Min: 4.8K).
SUBJECT AUTHOR DATE ^
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
[no subject] Unknown Jun 01 00:00, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Nick May 31 23:18, 2006
Re: [Scripting] XSIMath Question Aloys Baillet May 31 22:41, 2006
Re: [Scripting] XSIMath Question Ben Barker May 31 22:31, 2006
RE: XSI Montreal "Tips & Tricks" session, looking brad May 31 18:56, 2006
[Scripting] XSIMath Question brad May 31 18:48, 2006
RE: exporting shapes Andre DeAngelis May 31 18:37, 2006
Re: exporting shapes David Gallagher May 31 18:22, 2006
RE: exporting shapes Andre DeAngelis May 31 18:14, 2006
Re: exporting shapes David Gallagher May 31 18:03, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Luc-Eric Rousseau May 31 17:46, 2006
Re: exporting shapes David Gallagher May 31 17:24, 2006
RE: Bind the hair brush to a key Brent McPherson May 31 16:58, 2006
RE: preserve in JScript kim aldis May 31 16:53, 2006
RE: shadow flicker kim aldis May 31 16:53, 2006
RE: exporting shapes kim aldis May 31 16:53, 2006
Re: shadow flicker Bernard Lebel May 31 16:53, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:48, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:40, 2006
Bind the hair brush to a key Marc-Andre Carbonneau May 31 16:38, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 31 16:36, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 16:03, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 15:50, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Marc-Andre Carbonneau May 31 15:22, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 15:16, 2006
Re: XSI Montreal "Tips & Tricks" session, looking luc froehlicher May 31 15:15, 2006
Re: XSI Montreal "Tips & Tricks" session, looking guillaume laforge May 31 15:05, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Francois Lord May 31 14:45, 2006
Re: XSI Montreal "Tips & Tricks" session, looking at May 31 14:44, 2006
Re[2]: XSI Montreal "Tips & Tricks" session, looki Frank Lenhard May 31 14:39, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Brent McPherson May 31 14:06, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 13:36, 2006
Re: shadow flicker Helen Bucknall May 31 12:51, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 12:44, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Luc-Eric Rousseau May 31 12:42, 2006
Re: XSI Montreal "Tips & Tricks" session, looking guillaume laforge May 31 12:31, 2006
Re: ambient occlusion and transparency? guillaume laforge May 31 12:24, 2006
Re: ambient occlusion and transparency? Francois Lord May 31 12:15, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Adam Sale May 31 12:12, 2006
ambient occlusion and transparency? Chris Johnson May 31 12:08, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 12:07, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 12:06, 2006
exporting shapes David Gallagher May 31 11:27, 2006
Re: [scripting] getting poly cluster from hair obj Greg Smith May 31 11:21, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Luc-Eric Rousseau May 31 11:20, 2006
RE: adding/subtracting curves from a loft Grahame Fuller May 31 11:15, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 11:13, 2006
Re: OT: Nvidia driver version Alan Jones May 31 11:11, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 31 11:07, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 11:05, 2006
Out of order Joe Laffey May 31 11:04, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 31 10:56, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Grahame Fuller May 31 10:47, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 10:44, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Alan Jones May 31 10:42, 2006
RE: OT: Nvidia driver version Alexei Godek May 31 10:39, 2006
adding/subtracting curves from a loft Brian Day May 31 10:36, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 31 10:25, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Joey Ponthieux May 31 10:17, 2006
Re: shadow flicker Joe Laffey May 31 10:09, 2006
scripting : what is this parameter ? guillaume laforge May 31 10:07, 2006
Re: [OT] Moving on... Dan Yargici May 31 10:00, 2006
RE: Unwrapping chrome ball pictures... Bill Hinkson May 31 09:46, 2006
Re: shadow flicker at May 31 09:45, 2006
Re: SSS shaders Gene Crucean May 31 09:37, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Nick May 31 09:21, 2006
Re: SSS shaders Bernard Lebel May 31 09:18, 2006
SSS shaders Gene Crucean May 31 09:08, 2006
Re: shadow flicker Bernard Lebel May 31 09:01, 2006
Re: OT: Nvidia driver version Alan Jones May 31 09:00, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Denis-Jose Francois May 31 08:41, 2006
Re: OT: Nvidia driver version André Adam May 31 08:40, 2006
Re: preserve in JScript Sascha Robitzki May 31 08:40, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 08:36, 2006
OT: Nvidia driver version Gerbrand Nel May 31 08:35, 2006
RE: Looking for animated gas flames for ref[Scanne Matthew Lowery May 31 08:29, 2006
RE: preserve in JScript Juan Brockhaus May 31 08:27, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Nick May 31 07:59, 2006
RE: Unwrapping chrome ball pictures... Turner, Nathan May 31 07:58, 2006
RE: Looking for animated gas flames for ref Darrin Hofmeyr May 31 07:51, 2006
preserve in JScript Sascha Robitzki May 31 07:38, 2006
RE: OT: Looking for animated gas flames for ref Halfdan Ingvarsson May 31 07:38, 2006
RE: OT: Looking for animated gas flames for ref Halfdan Ingvarsson May 31 07:37, 2006
Re: Objects as lights - was RE: Unwrapping chrome Tim Leydecker May 31 07:16, 2006
Re: OT: Looking for animated gas flames for ref Chris Shaw May 31 05:56, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 31 05:50, 2006
OT: Looking for animated gas flames for ref Matthew Lowery May 31 04:56, 2006
shadow flicker Helen Bucknall May 31 04:51, 2006
Re: OT: Looking for animated gas flames for ref Frank Lenhard May 31 04:34, 2006
Re[2]: XSI Montreal "Tips & Tricks" session, looki Frank Lenhard May 31 04:34, 2006
Re: Passes with different cameras/cam shaders Alan Jones May 31 04:17, 2006
Re: Looking for animated gas flames for ref adrian May 31 04:12, 2006
RE: XSI Montreal "Tips & Tricks" session, looking kim aldis May 31 03:30, 2006
Re: [scripting] getting poly cluster from hair obj guillaume laforge May 31 00:56, 2006
Re: [scripting] getting poly cluster from hair obj Ben Barker May 30 23:45, 2006
[scripting] getting poly cluster from hair object Greg Smith May 30 20:01, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Robert Moodie May 30 19:36, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 30 19:14, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Bernard Lebel May 30 19:14, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 30 18:43, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Robert Moodie May 30 18:24, 2006
Re: Render Range Control bug? Steven Caron May 30 18:06, 2006
Re: XSI Montreal "Tips & Tricks" session, looking porl May 30 18:02, 2006
Re: Render Range Control bug? Robert Moodie May 30 18:02, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 30 17:58, 2006
RE: XSI Montreal "Tips & Tricks" session, looking kim aldis May 30 17:45, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 17:42, 2006
Render Range Control bug? Joe Laffey May 30 17:40, 2006
RE: Objects as lights - was RE: Unwrapping chrome Martin Belleau May 30 17:26, 2006
RE: XSI Montreal "Tips & Tricks" session, looking Andy Nicholas May 30 17:23, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 17:10, 2006
Re: XSI Montreal "Tips & Tricks" session, looking Tim Leydecker May 30 17:10, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 17:00, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 30 16:50, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 16:49, 2006
Re: Unwrapping chrome ball pictures... Joe Laffey May 30 16:42, 2006
Objects as lights - was RE: Unwrapping chrome ball Joe Laffey May 30 16:39, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 16:38, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 16:30, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 16:21, 2006
Re: beaver hair - road block Eric Deren May 30 16:12, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 16:12, 2006
Re: Unwrapping chrome ball pictures... Sylvain Moreau May 30 16:12, 2006
RE: beaver hair - road block kim aldis May 30 16:09, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 15:37, 2006
Re: Passes with different cameras/cam shaders Andy Jones May 30 15:34, 2006
RE: Passes with different cameras/cam shaders Joe Laffey May 30 15:22, 2006
Passes with different cameras/cam shaders Joe Laffey May 30 15:14, 2006
RE: Passes with different cameras/cam shaders Jason Brynford-Jones May 30 15:14, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 15:12, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 15:08, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 14:48, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 14:17, 2006
RE: tail rig Olly Nash May 30 14:07, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 14:00, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 13:57, 2006
Re: beaver hair - road block Luc Froelicher May 30 13:40, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 13:24, 2006
RE: Unwrapping chrome ball pictures... Marc-Andre Carbonneau May 30 13:07, 2006
RE: Re[2]: beaver hair - road block Halfdan Ingvarsson May 30 13:05, 2006
Re: Unwrapping chrome ball pictures... Alex Arce May 30 13:04, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 13:04, 2006
Re: Unwrapping chrome ball pictures... Alex Arce May 30 13:03, 2006
RE: Unwrapping chrome ball pictures... Martin Belleau May 30 12:58, 2006
XSI Montreal "Tips & Tricks" session, looking for Bernard Lebel May 30 12:52, 2006
Re: Re[2]: beaver hair - road block Robert Moodie May 30 12:42, 2006
RE: beaver hair - road block Marc-Andre Carbonneau May 30 12:39, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 12:36, 2006
RE: Unwrapping chrome ball pictures... Joe Laffey May 30 12:27, 2006
RE: Unwrapping chrome ball pictures... kim aldis May 30 12:23, 2006
Re: Unwrapping chrome ball pictures... Francois Lord May 30 12:18, 2006
RE: Re[2]: beaver hair - road block kim aldis May 30 12:07, 2006
Re[2]: beaver hair - road block Chris May 30 12:06, 2006
Re: Unwrapping chrome ball Joe Laffey May 30 11:59, 2006
RE: beaver hair - road block kim aldis May 30 11:52, 2006
Re: beaver hair - road block Robert Moodie May 30 11:30, 2006
Tiny Pusher - Kim Aldis Chris May 30 11:28, 2006
beaver hair - road block Chris May 30 11:17, 2006
RE: tail rig kim aldis May 30 11:12, 2006
Unwrapping chrome ball Martin Belleau May 30 10:26, 2006
Unwrapping chrome ball pictures... Martin Belleau May 30 10:17, 2006
RE: tail rig Olly Nash May 30 09:44, 2006
linktab vs xsi -uiscript Stefano Jannuzzo May 30 08:09, 2006
Re: [OT] Moving on... Dan Yargici May 30 06:22, 2006
Re: [OT] Moving on... Dan Yargici May 30 06:17, 2006
RE: [OT] Moving on... kim aldis May 30 06:11, 2006
RE: [OT] Moving on... Sandy E. Sutherland May 30 05:50, 2006
[OT] Moving on... Dan Yargici May 30 05:40, 2006
test Matthew Lowery May 30 04:36, 2006
Test2 George Christacopoulos May 30 04:32, 2006
Testing!! George Christacopoulos May 30 04:32, 2006
Scripted op on xsi spine. Matthew Lowery May 30 04:28, 2006
Re: [scripting] hair geometry brad May 29 16:35, 2006
Re: [scripting] hair geometry Tim Leydecker May 29 15:47, 2006
The best pils fOr men health by lOwer prices! Guy May 29 14:47, 2006
Simple things review. Yolanda May 29 14:21, 2006
Save yOur budget, pOwerful medicine for a lOw pric Sammy May 29 14:08, 2006
cheap medicine - worthy effect Corrine May 29 13:52, 2006
Season sales! Cheap tabs! Jenifer May 29 13:45, 2006
save your wallet use ch3ap qual1ty meds and p i1ls Ethel May 29 13:41, 2006
Simple things review. Louise May 29 13:38, 2006
Re: soft light as "light photon emitter shader" pr Luc Froelicher May 29 12:01, 2006
Re: Dirtmap 64 bits Pablo Tufaro May 29 11:52, 2006
cheap medicine - wOrthy effect Lilia May 29 11:06, 2006
RE: Dirtmap 64 bits Darrin Hofmeyr May 29 11:04, 2006
AffOrdable medicine directly from manufacturer Lindsey May 29 10:50, 2006
Re: Dirtmap 64 bits Pablo Tufaro May 29 10:21, 2006
RE: Dirtmap 64 bits Ben Rogall May 29 10:05, 2006
Dirtmap 64 bits Pablo Tufaro May 29 09:46, 2006
AddWithHandler Sascha Robitzki May 29 06:41, 2006
Re[4]: Non Destructive Character Workflow Frank Lenhard May 29 03:36, 2006
Re: Only U or only V wireframe Raffaele Fragapane May 28 21:12, 2006
Re: [scripting] hair geometry Raffaele Fragapane May 28 21:09, 2006
Re: Re[2]: Non Destructive Character Workflow Bernard Lebel May 28 18:57, 2006
Re[2]: Non Destructive Character Workflow Frank Lenhard May 28 16:48, 2006
Re: Weightmap math/editing? luc froehlicher May 28 05:20, 2006
Weightmap math/editing? Joe Laffey May 27 22:59, 2006
Re: [scripting] hair geometry Tim Leydecker May 27 15:45, 2006
smoke trail effect... rob.wuijster May 27 15:32, 2006
RE: [scripting] hair geometry kim aldis May 27 15:25, 2006
Re: RE: [scripting] hair geometry Bernard Lebel May 27 15:10, 2006
Re: RE: [scripting] hair geometry Adam Sale May 27 15:03, 2006
Re: [scripting] hair geometry Tim Leydecker May 27 12:18, 2006
RE: [scripting] hair geometry Wayne May 27 11:56, 2006
Re: [scripting] hair geometry Tim Leydecker May 27 08:55, 2006
Re: can´t reassign local anymore Holger Weiss May 27 08:11, 2006
RE: rendertree addons not rendering Schoenberger May 26 17:29, 2006
Only U or only V wireframe Joe Laffey May 26 15:32, 2006
Re: rendertree addons not rendering Bernard Lebel May 26 14:07, 2006
Re: rendertree addons not rendering Kris Rivel May 26 14:03, 2006
Re: can´t reassign local anymore Adam Sale May 26 13:23, 2006
Re: regular expressions and variables in JScript Steven Caron May 26 13:15, 2006
rendertree addons not rendering phil harbath May 26 12:58, 2006
Re: [XSI 4.2] Animation Editor showing only one ke Bernard Lebel May 26 12:32, 2006
soft light as "light photon emitter shader" proble Luc Froelicher May 26 12:26, 2006
Re: Very huge problem! FIXED Daniele Niero May 26 12:02, 2006
genietail alpha problems Daniel Jahnel May 26 11:30, 2006
Re: regular expressions and variables in JScript Sascha Robitzki May 26 10:54, 2006
can´t reassign local anymore Holger Weiss May 26 10:53, 2006
Re: Very huge problem! Daniele Niero May 26 10:53, 2006
Re: regular expressions and variables in JScript Sascha Robitzki May 26 10:49, 2006
RE: Very huge problem! kim aldis May 26 10:43, 2006
RE: Very huge problem! kim aldis May 26 10:41, 2006
[XSI 4.2] Animation Editor showing only one key Bernard Lebel May 26 10:36, 2006
Re: baking a projected texture to another UV set? Tim Leydecker May 26 10:28, 2006
Re: Very huge problem! Daniele Niero May 26 10:20, 2006
RE: Very huge problem! kim aldis May 26 10:05, 2006
Re: Very huge problem! Daniele Niero May 26 10:00, 2006
Re: Very huge problem! Daniele Niero May 26 09:51, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 26 09:49, 2006
Re: [XSI 4.2] Animation Editor showing only one ke Bernard Lebel May 26 09:48, 2006
Re: Very huge problem! Daniele Niero May 26 09:08, 2006
RE: [scripting] hair geometry kim aldis May 26 09:03, 2006
Re: baking a projected texture to another UV set? Tim Leydecker May 26 08:59, 2006
Re: Very huge problem! Bernard Lebel May 26 08:52, 2006
Very huge problem! Daniele Niero May 26 08:46, 2006
Delivery Status Notification (Failure) ??? Sascha Robitzki May 26 08:15, 2006
Re: regular expressions and variables in JScript Sascha Robitzki May 26 08:10, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 26 07:50, 2006
RE: Crème Lounge jason slabber May 26 05:14, 2006
Re[2]: Hello and selection Frank Lenhard May 26 05:02, 2006
Re: Crème Lounge Matt Morris May 26 04:56, 2006
Re: synoptic view trouble Sascha Robitzki May 26 04:44, 2006
Re: synoptic view trouble Sascha Robitzki May 26 04:42, 2006
RE: Crème Lounge jason slabber May 26 03:30, 2006
RE: Rigging hands to a weapon brad May 26 03:17, 2006
RE: Rigging hands to a weapon kim aldis May 26 02:59, 2006
RE: Rigging hands to a weapon michael malinowski May 26 02:26, 2006
Re: Rigging hands to a weapon Meng-Yang Lu May 25 21:52, 2006
Re: baking a projected texture to another UV set? Tim Leydecker May 25 21:44, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 21:08, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 21:07, 2006
Re: baking a projected texture to another UV set? Tim Leydecker May 25 20:55, 2006
Re: baking a projected texture to another UV set? Bernard Lebel May 25 20:15, 2006
RE: Rigging hands to a weapon brad May 25 19:45, 2006
Re: Hello and selection Joe Laffey May 25 19:06, 2006
Re: Hello and selection Kris Rivel May 25 19:00, 2006
RE: Hello and selection Wayne May 25 18:47, 2006
Re: Hello and selection Kris Rivel May 25 18:47, 2006
Re: Hello and selection Joe Laffey May 25 18:38, 2006
baking a projected texture to another UV set? Tim Leydecker May 25 18:31, 2006
Re: Hello and selection Steven Caron May 25 17:52, 2006
Hello and selection Joe Laffey May 25 17:35, 2006
RE: Rigging hands to a weapon michael malinowski May 25 15:58, 2006
RE: Rigging hands to a weapon michael malinowski May 25 15:54, 2006
Re: Rigging hands to a weapon Robert Moodie May 25 15:26, 2006
RE: Rigging hands to a weapon kim aldis May 25 15:12, 2006
Re: Rigging hands to a weapon Byron Nash May 25 15:12, 2006
Re: Rigging hands to a weapon Kris Rivel May 25 15:07, 2006
RE: Rigging hands to a weapon Andre DeAngelis May 25 14:51, 2006
Re: Rigging hands to a weapon Kris Rivel May 25 14:35, 2006
Re: Overide on material Andy Jones May 25 12:59, 2006
Re: Rigging hands to a weapon Byron Nash May 25 12:52, 2006
Crème Lounge Marc-Andre Carbonneau May 25 12:48, 2006
plotting woes Jeff Powell May 25 12:44, 2006
RE: [scripting] hair geometry brad May 25 12:28, 2006
Re: Controlling path animations Melanie Tonkin May 25 12:19, 2006
RE: Rigging hands to a weapon Andre DeAngelis May 25 12:15, 2006
RE: [scripting] hair geometry Mathieu Leclaire May 25 12:13, 2006
Re[2]: To Softimage NAB question Chris May 25 12:07, 2006
Re: Rigging hands to a weapon brad May 25 12:05, 2006
Rigging hands to a weapon Byron Nash May 25 11:55, 2006
Re: Controlling path animations Francois Lord May 25 11:52, 2006
RE: To Softimage NAB question Halfdan Ingvarsson May 25 11:47, 2006
To Softimage NAB question Chris May 25 11:41, 2006
Controlling path animations Melanie Tonkin May 25 11:18, 2006
Re: Overide on material Chris Marshall May 25 08:58, 2006
RE: Overide on material Turner, Nathan May 25 08:36, 2006
RE: Overide on material Turner, Nathan May 25 08:33, 2006
RE: Overide on material kim aldis May 25 08:29, 2006
Re: Overide on material Alan Jones May 25 08:28, 2006
Re: Overide on material Chris Marshall May 25 08:21, 2006
RE: xsi to combustion exporter Adam Seeley May 25 08:10, 2006
Re: xsi to combustion exporter Kai Wolter May 25 07:44, 2006
xsi to combustion exporter Adam Seeley May 25 07:17, 2006
RE: Overide on material Adam Seeley May 25 07:17, 2006
RE: Overide on material kim aldis May 25 07:11, 2006
Re: simple shape - old problem - evil result Thomas Helzle May 25 06:58, 2006
Overide on material Chris Marshall May 25 06:33, 2006
Re: problem with python Dan Niero May 25 02:52, 2006
RE: [scripting] hair geometry kim aldis May 25 02:00, 2006
Re: Re[2]: AO Pass? (tutorial links seem dead) Eric Lampi May 24 20:22, 2006
Re: [scripting] hair geometry brad May 24 20:08, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 19:59, 2006
Re: [scripting] hair geometry Greg Smith May 24 19:51, 2006
Re[2]: AO Pass? (tutorial links seem dead) Chris May 24 19:42, 2006
Re: [scripting] hair geometry brad May 24 19:34, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 24 19:31, 2006
Re: copy shape disappears when freezing Raffaele Fragapane May 24 19:29, 2006
Re: [scripting] hair geometry Tim Leydecker May 24 19:08, 2006
Re: [scripting] hair geometry Greg Smith May 24 19:03, 2006
Re: [scripting] hair geometry Tim Leydecker May 24 18:46, 2006
[scripting] hair geometry Greg Smith May 24 17:42, 2006
Re: Custom Distance Constraint Dan Niero May 24 16:01, 2006
Re: not all keys visible in mini-dope sheet Kris Rivel May 24 15:46, 2006
Re: problem with python Bernard Lebel May 24 15:27, 2006
DotXSI, Collada and custom shaders Andy Jones May 24 15:18, 2006
problem with python Dan Niero May 24 15:05, 2006
Re: not all keys visible in mini-dope sheet Frank Lenhard May 24 14:52, 2006
Re[2]: Extract vertex colors Chris May 24 14:37, 2006
Re: One shader, many clusters (trying to reference guillaume laforge May 24 14:26, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 14:19, 2006
not all keys visible in mini-dope sheet Kris Rivel May 24 14:14, 2006
RE: One shader, many clusters (trying to reference Turner, Nathan May 24 13:26, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 13:03, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 24 11:37, 2006
RE: Hair instances orientation driven by tangent m Halfdan Ingvarsson May 24 11:28, 2006
Re: i know we all already have it but here you go Chris Marshall May 24 10:48, 2006
RE: i know we all already have it but here you go kim aldis May 24 10:43, 2006
RE: i know we all already have it but here you go Lee Hallett May 24 10:32, 2006
RE: One shader, many clusters (trying to reference brad friedman May 24 10:21, 2006
RE: One shader, many clusters (trying to reference Turner, Nathan May 24 09:48, 2006
Re: tail rig Kris Rivel May 24 09:44, 2006
Re: One shader, many clusters (trying to reference guillaume laforge May 24 09:18, 2006
RE: One shader, many clusters (trying to reference Turner, Nathan May 24 09:17, 2006
Re: linux script editors Stefan Andersson May 24 09:17, 2006
Re: Vertex Color Paint Bucket Andrea Padovan May 24 09:17, 2006
Vertex Color Paint Bucket Turner, Nathan May 24 09:17, 2006
Re: Objects shown in pink wireframe when clicked o Bernard Lebel May 24 08:56, 2006
Re: Objects shown in pink wireframe when clicked o mike xvivo.net May 24 08:45, 2006
RE: Vertex Color Paint Bucket Turner, Nathan May 24 08:15, 2006
RE: output_saveFile, I don;t see a link for DL? Helge Mathee May 24 06:42, 2006
Painting Base Lighting With The FXTree Morten Bartholdy May 24 06:24, 2006
Re: dynamics test adrian May 24 05:35, 2006
Re: dynamics test Andy Nicholas May 24 05:32, 2006
RE: Lame request for a model... Sandy E. Sutherland May 24 05:11, 2006
RE: output_saveFile, I don;t see a link for DL? Alexei Godek May 24 05:07, 2006
dynamics test adrian May 24 04:51, 2006
Re: output_saveFile, I don;t see a link for DL? James A Coletta May 24 04:47, 2006
Re: linux script editors Alan Jones May 24 04:23, 2006
Re: Extract vertex colors Raffaele Fragapane May 24 04:20, 2006
AW: Lame request for a model... VR XSI Forces May 24 04:07, 2006
RE: linux script editors kim aldis May 24 03:56, 2006
RE: Lame request for a model... kim aldis May 24 03:51, 2006
RE: Extract vertex colors kim aldis May 24 03:47, 2006
Re: tail rig Morten Bartholdy May 24 03:41, 2006
RE: tail rig kim aldis May 24 03:25, 2006
Re: linux script editors André Adam May 24 02:42, 2006
Re: AO Pass? (tutorial links seem dead) Morten Bartholdy May 24 02:37, 2006
Re: linux script editors Raffaele Fragapane May 24 02:32, 2006
RE: Lame request for a model... Sandy E. Sutherland May 24 01:52, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 24 00:16, 2006
Re[2]: simple shape - old problem - evil result Chris May 23 22:03, 2006
Re[2]: Extract vertex colors Chris May 23 21:59, 2006
Re: Custom Distance Constraint Andrea Padovan May 23 21:48, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 23 21:45, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 23 21:34, 2006
Re: One shader, many clusters (trying to reference Bernard Lebel May 23 20:35, 2006
ADAPT 2006 Conference francois.painchaud sympatico.ca May 23 20:24, 2006
Custom Distance Constraint Daniele Niero May 23 20:08, 2006
Re: Objects shown in pink wireframe when clicked o Alvin Sebastian Hoo May 23 20:03, 2006
Re: simple shape - old problem - evil result Morten Bartholdy May 23 20:02, 2006
deleteParticleOp Noodles May 23 19:59, 2006
Re: One shader, many clusters (trying to reference Andy Jones May 23 19:55, 2006
Re: Vertex Color Paint Bucket Andrea Padovan May 23 19:47, 2006
Re: linux script editors Bernard Lebel May 23 19:42, 2006
RE: particles with a morphing effect Marc-Andre Carbonneau May 23 19:40, 2006
Re: Extract vertex colors Raffaele Fragapane May 23 19:27, 2006
Re: test - ignore Kris Rivel May 23 18:52, 2006
Re: multiple shader outputs Bernard Lebel May 23 18:44, 2006
Re: multiple shader outputs jason bright May 23 18:40, 2006
Re: simple shape - old problem - evil result Tim Leydecker May 23 18:13, 2006
Re: linux script editors Steven Caron May 23 18:12, 2006
RE: simple shape - old problem - evil result Pankhurst, Lawrence May 23 18:07, 2006
Vertex Color Paint Bucket Turner, Nathan May 23 18:07, 2006
Re: Custo distance constraint Robert Moodie May 23 17:44, 2006
linux script editors brad May 23 17:43, 2006
Re: multiple shader outputs brad friedman May 23 17:32, 2006
Re: test brad May 23 17:30, 2006
Custo distance constraint Dan Niero May 23 17:22, 2006
tail rig Kris Rivel May 23 17:21, 2006
Re: test Chris May 23 17:20, 2006
Re: [scripting] Python and global kine Parameters Aloys Baillet May 23 17:16, 2006
test Greg Smith May 23 17:09, 2006
Re: Shrinkwrap in 5.1 broken? Raffaele Fragapane May 23 16:51, 2006
Re: (scripting) Python and global kine parameters Greg Smith May 23 16:33, 2006
Re: multiple shader outputs Bernard Lebel May 23 16:24, 2006
copy shape disappears when freezing David Gallagher May 23 16:13, 2006
multiple shader outputs brad friedman May 23 16:10, 2006
Re: output_saveFile Rainer Schmidt May 23 16:09, 2006
Objects shown in pink wireframe when clicked on ma Alvin Sebastian Hoo May 23 16:08, 2006
AO Pass? (tutorial links seem dead) Chris May 23 16:05, 2006
test - ignore Tim Leydecker May 23 15:50, 2006
Re: Lame request for a model... Eric Lampi May 23 15:45, 2006
RE: simple shape - old problem - evil result Andi Farhall May 23 15:45, 2006
test Scott C. Lange May 23 15:43, 2006
Re: (scripting) Python and global kine parameters Bernard Lebel May 23 15:42, 2006
Re: (scripting) Python and global kine parameters Bernard Lebel May 23 15:39, 2006
Re: Lame request for a model... Eric Deren May 23 15:37, 2006
[scripting] Python and global kine Parameters Greg Smith May 23 15:35, 2006
(scripting) Python and global kine parameters Greg Smith May 23 15:33, 2006
Re: Objects shown in pink wireframe when clicked o Bernard Lebel May 23 15:19, 2006
Re: Lame request for a model... Joey Ponthieux May 23 15:19, 2006
Re: Lame request for a model... Andy Jones May 23 15:18, 2006
Re: simple shape - old problem - evil result Chris Marshall May 23 15:15, 2006
Re: simple shape - old problem - evil result Andy Nicholas May 23 15:11, 2006
Lame request for a model... Eric Lampi May 23 14:51, 2006
output_saveFile Helge Mathee May 23 14:28, 2006
Hair instances orientation driven by tangent map Fabrice Altman May 23 14:19, 2006
[script] Fatal Python Error Bernard Lebel May 23 14:18, 2006
Re: simple shape - old problem - evil result Kris Rivel May 23 14:17, 2006
Re: OGL wireframe renders André Adam May 23 14:16, 2006
Re: OGL wireframe renders Gene Crucean May 23 12:36, 2006
test Scott C. Lange May 23 11:59, 2006
RE: Objects shown in pink wireframe when clicked o Grahame Fuller May 23 11:55, 2006
Re: simple shape - old problem - evil result Joey Ponthieux May 23 10:50, 2006
Re: Extract vertex colors Morten Bartholdy May 23 10:11, 2006
Re: OGL wireframe renders Stefan Andersson May 23 10:11, 2006
OGL wireframe renders Stefan Andersson May 23 10:07, 2006
Re: simple shape - old problem - evil result Morten Bartholdy May 23 08:45, 2006
RE: simple shape - old problem - evil result Andy Nicholas May 23 06:26, 2006
Objects shown in pink wireframe when clicked on ma Alvin Sebastian Hoo May 23 06:19, 2006
Re: simple shape - old problem - evil result Raffaele Fragapane May 23 03:02, 2006
Extract vertex colors Chris May 23 01:55, 2006
Re: simple shape - old problem - evil result Thomas Helzle May 22 23:39, 2006
Re[2]: Kneading UVs in XSI Chris May 22 23:33, 2006
Re[2]: Duping objects along a polygon surface. Chris May 22 11:01, 2006
Re: simple shape - old problem - evil result Morten Bartholdy May 22 11:01, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 10:34, 2006
Re: simple shape - old problem - evil result Morten Bartholdy May 22 10:24, 2006
Re[4]: Duping objects along a polygon surface. Chris May 22 10:21, 2006
Shrinkwrap in 5.1 broken? Morten Bartholdy May 22 09:14, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 09:14, 2006
RE: simple shape - old problem - evil result Wayne May 22 09:03, 2006
Re: simple shape - old problem - evil result Chris Marshall May 22 09:00, 2006
RE: simple shape - old problem - evil result kim aldis May 22 08:57, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 08:50, 2006
RE: simple shape - old problem - evil result Andi Farhall May 22 08:46, 2006
RE: simple shape - old problem - evil result Darrin Hofmeyr May 22 07:54, 2006
RE: simple shape - old problem - evil result kim aldis May 22 07:46, 2006
Re: Duping objects along a polygon surface. Eric Lampi May 22 07:26, 2006
simple shape - old problem - evil result Andi Farhall May 22 06:39, 2006
RE: Re[2]: Duping objects along a polygon surface. kim aldis May 22 03:05, 2006
Re: Duping objects along a polygon surface. Morten Bartholdy May 22 02:47, 2006
Re: Re[2]: Peltmap where ? Bernard Lebel May 22 00:19, 2006
Re: Re[2]: Peltmap where ? Norm Olsen May 21 22:44, 2006
Re[4]: Peltmap where ? Chris May 21 22:10, 2006
Re[2]: Duping objects along a polygon surface. Chris May 21 22:08, 2006
Re: Re[2]: Peltmap where ? Adrian Lopez May 21 21:51, 2006
Re: Duping objects along a polygon surface. Raffaele Fragapane May 21 21:02, 2006
Re: Re[2]: Peltmap where ? Bernard Lebel May 21 16:46, 2006
Re: shapes and deform shapes Helen Bucknall May 21 16:33, 2006
Re[4]: Peltmap where ? Chris May 21 15:22, 2006
Re: Re[2]: Peltmap where ? Adrian Lopez May 21 15:09, 2006
Blending between FK-IK Frank Lenhard May 21 13:49, 2006
shapes and deform shapes Frank Lenhard May 21 11:43, 2006
RE: [ANN] Particles Article... Rob Wuijster May 21 10:19, 2006
[ANN] Particles Article... Homam Bahnassi May 21 10:13, 2006
Q: SPDL phenomena connections jason bright May 21 08:39, 2006
Re[2]: Peltmap where ? Chris May 20 21:40, 2006
Re: Peltmap where ? Tim Leydecker May 20 20:27, 2006
Re[2]: Peltmap where ? Chris May 20 17:06, 2006
Re: Peltmap where ? Gene Crucean May 20 16:17, 2006
Peltmap where ? Chris May 20 16:03, 2006
RE: Re[2]: Duping objects along a polygon surface. kim aldis May 20 12:35, 2006
Re: Re[4]: HDR \ AO pass Tim Leydecker May 20 12:28, 2006
Re[2]: Duping objects along a polygon surface. Chris May 20 12:16, 2006
Re: Re[4]: HDR \ AO pass Adrian Lopez May 20 12:06, 2006
Re[2]: Duping objects along a polygon surface. Chris May 20 12:05, 2006
Out of Office AutoReply: I f0und nice meds(at)pill Christine Charette May 20 10:34, 2006
RE: Duping objects along a polygon surface. kim aldis May 20 10:24, 2006
biped guide Frank Lenhard May 20 08:14, 2006
Re: Duping objects along a polygon surface. Eric Lampi May 20 02:17, 2006
Duping objects along a polygon surface. Chris May 19 23:38, 2006
Re: Kneading UVs in XSI Bernard Lebel May 19 21:38, 2006
Kneading UVs in XSI Matthias Worch May 19 20:56, 2006
RE: hair and self shadowing kim aldis May 19 17:03, 2006
Re[2]: changing bones after enveloping Frank Lenhard May 19 16:37, 2006
Re: changing bones after enveloping Robert Moodie May 19 16:12, 2006
changing bones after enveloping Frank Lenhard May 19 15:56, 2006
hair and self shadowing Greg Smith May 19 14:46, 2006
particles with a morphing effect Xsiberger May 19 14:31, 2006
RE: Copy/Paste FxTree node Mathieu Leclaire May 19 14:20, 2006
Re: Copy/Paste FxTree node guillaume laforge May 19 13:34, 2006
RE: Copy/Paste FxTree node Luc-Eric Rousseau May 19 13:29, 2006
Re: light map not working properly Sam Cuttriss May 19 13:18, 2006
Copy/Paste FxTree node Mathieu Leclaire May 19 12:18, 2006
RE: Re: light map not working properly Kris Rivel May 19 12:09, 2006
Re: light map not working properly phil harbath May 19 11:46, 2006
light map not working properly Kris Rivel May 19 11:41, 2006
Re: i know we all already have it but here you go Sam Cuttriss May 19 11:30, 2006
RE: Re: i know we all already have it but here you Kris Rivel May 19 11:20, 2006
Re: i know we all already have it but here you go francois.painchaud sympatico.ca May 19 10:40, 2006
Re: i know we all already have it but here you go Sam Cuttriss May 19 10:12, 2006
RE: diffraction shader for 64bits Ben Rogall May 19 08:09, 2006
Re: i know we all already have it but here you go Rock star May 19 07:56, 2006
One shader, many clusters (trying to reference Tex Turner, Nathan May 19 07:55, 2006
Re: GATORing Point and Edge Clusters Raffaele Fragapane May 19 05:45, 2006
RE: GATORing Point and Edge Clusters kim aldis May 19 05:06, 2006
Re: GATORing Point and Edge Clusters Alan Jones May 19 04:57, 2006
RE: Losing Render Passes Darrin Hofmeyr May 19 04:39, 2006
diffraction shader for 64bits Thierry BARET May 19 04:39, 2006
Re: (hair) A dreaded hair question, and I don't me Tim Leydecker May 19 03:52, 2006
Re: Re[4]: HDR \ AO pass Tim Leydecker May 19 03:36, 2006
Re: GATORing Point and Edge Clusters Matthias Worch May 19 02:24, 2006
Re[4]: HDR \ AO pass Chris May 18 21:44, 2006
Re[4]: HDR \ AO pass Chris May 18 21:42, 2006
Re: GATORing Point and Edge Clusters Raffaele Fragapane May 18 21:31, 2006
Re: GATORing Point and Edge Clusters benp May 18 21:00, 2006
Re: GATORing Point and Edge Clusters Raffaele Fragapane May 18 19:46, 2006
RE: GATORing Point and Edge Clusters Norm Olsen May 18 19:08, 2006
Re: GATORing Point and Edge Clusters brad May 18 18:35, 2006
RE: Preferences settings kim aldis May 18 17:40, 2006
GATORing Point and Edge Clusters Matthias Worch May 18 17:35, 2006
Re: (hair) A dreaded hair question, and I don't me Greg Smith May 18 17:07, 2006
Re: Viewing renders on external monitor.. possible Adrian Lopez May 18 16:51, 2006
RE: Viewing renders on external monitor.. possible Andy Nicholas May 18 15:44, 2006
Re: (hair) A dreaded hair question, and I don't me Tim Leydecker May 18 15:21, 2006
RE: i know we all already have it but here you go kim aldis May 18 14:55, 2006
Re: Viewing renders on external monitor.. possible Byron Nash May 18 14:49, 2006
RE: Viewing renders on external monitor.. possible Rob Wuijster May 18 14:48, 2006
RE: Losing Render Passes Michaël Bentitou May 18 14:22, 2006
Re[2]: Losing Render Passes Frank Lenhard May 18 13:36, 2006
Viewing renders on external monitor.. possible? Adrian Lopez May 18 13:36, 2006
RE: Re[2]: HDR \ AO pass Manny Papamanos May 18 13:16, 2006
RE: zbump Ben Rogall May 18 13:10, 2006
Losing Render Passes Darrin Hofmeyr May 18 12:44, 2006
Re: i know we all already have it but here you go Karen Chan May 18 11:51, 2006
Re[2]: HDR \ AO pass Chris May 18 11:51, 2006
Re: (hair) A dreaded hair question, and I don't me Greg Smith May 18 11:49, 2006
Re: HDR \ AO pass Tim Leydecker May 18 11:49, 2006
Re: i know we all already have it but here you go Bruce MacDougall May 18 11:35, 2006
RE: i know we all already have it but here you go kim aldis May 18 11:33, 2006
RE: HDR \ AO pass Manny Papamanos May 18 11:26, 2006
Re: animating a fractal or (semi)solid volume? Tim Leydecker May 18 11:18, 2006
RE: zbump Ben Rogall May 18 11:08, 2006
Re: i know we all already have it but here you go Karen Chan May 18 10:42, 2006
Re: i know we all already have it but here you go Bruce MacDougall May 18 10:40, 2006
Re: i know we all already have it but here you go Rainer Schmidt May 18 10:37, 2006
RE: RE: Anyone play WoW? Brian Day May 18 10:36, 2006
Re: Preferences settings Raffaele Fragapane May 18 10:34, 2006
Re: i know we all already have it but here you go David Gallagher May 18 10:13, 2006
RE: Preferences settings kim aldis May 18 10:00, 2006
Re: i know we all already have it but here you go Oscar Juarez May 18 09:57, 2006
Re: Preferences settings Morten Bartholdy May 18 09:54, 2006
HDR \ AO pass Chris May 18 07:05, 2006
Re: zbump Alan Jones May 18 06:55, 2006
Re: animating a fractal or (semi)solid volume? Tim Leydecker May 18 06:30, 2006
RE: How often is too often? Sandy E. Sutherland May 18 04:44, 2006
Re: i know we all already have it but here you go Nick May 18 04:23, 2006
Re: i know we all already have it but here you go Chris Marshall May 18 04:16, 2006
RE: i know we all already have it but here you go kim aldis May 18 03:24, 2006
Re: i know we all already have it but here you go Tim Leydecker May 18 03:19, 2006
Re: i know we all already have it but here you go Nick May 18 02:49, 2006
Re: i know we all already have it but here you go Morten Bartholdy May 18 02:43, 2006
Re: Preferences settings Raffaele Fragapane May 18 02:33, 2006
Re: (hair) A dreaded hair question, and I don't me Tim Leydecker May 18 02:08, 2006
Re: Preferences settings Stefan Andersson May 18 01:48, 2006
RE: zbump kim aldis May 18 01:48, 2006
Re: vertabraes rotating around spine... Raffaele Fragapane May 18 01:47, 2006
Re: i know we all already have it but here you go Raffaele Fragapane May 18 00:06, 2006
Re: i know we all already have it but here you go Raffaele Fragapane May 18 00:05, 2006
RE: zbump Ben Rogall May 17 21:47, 2006
Re: invalid pointer?? Raffaele Fragapane May 17 21:44, 2006
Selective lights erratic behavior Adrian Lopez May 17 20:30, 2006
Re: i know we all already have it but here you go Nick May 17 19:21, 2006
RE: i know we all already have it but here you go Hans Payer May 17 19:18, 2006
Re: i know we all already have it but here you go Meng-Yang Lu May 17 19:14, 2006
RE: i know we all already have it but here you go kim aldis May 17 18:27, 2006
Re: OT: Anyone play WoW? Eric Lampi May 17 18:24, 2006
Re: OT: Anyone play WoW? porl May 17 17:42, 2006
RE: i know we all already have it but here you go Rob Wuijster May 17 16:48, 2006
RE: i know we all already have it but here you go kim aldis May 17 16:30, 2006
Re: animating a fractal or (semi)solid volume? Tim Leydecker May 17 16:26, 2006
Re: (hair) A dreaded hair question, and I don't me Graham D Clark May 17 16:05, 2006
Re: Default or preferred PPG on an object Byron Nash May 17 15:50, 2006
Re: vertabraes rotating around spine... Noodles May 17 15:49, 2006
RE: zbump kim aldis May 17 15:48, 2006
Re: i know we all already have it but here you go David Gallagher May 17 15:48, 2006
RE: (hair) A dreaded hair question, and I don't m kim aldis May 17 15:45, 2006
RE: i know we all already have it but here you go kim aldis May 17 15:44, 2006
RE: (hair) A dreaded hair question, and I don't me Marc-Andre Carbonneau May 17 15:21, 2006
Re: zbump Ben Rogall May 17 15:13, 2006
Re: (hair) A dreaded hair question, and I don't me Ben Barker May 17 15:11, 2006
RE: (hair) A dreaded hair question, and I don't me brad friedman May 17 15:10, 2006
RE: vertabraes rotating around spine... Kris Rivel May 17 14:50, 2006
RE: (hair) A dreaded hair question, and I don't me Greg Smith May 17 14:43, 2006
vertabraes rotating around spine... Philippe Lalonde May 17 14:28, 2006
RE: (hair) A dreaded hair question, and I don't me Marc-Andre Carbonneau May 17 14:28, 2006
(hair) A dreaded hair question, and I don't mean Greg Smith May 17 14:00, 2006
Re: zbump Gene Crucean May 17 14:00, 2006
RE: Default or preferred PPG on an object Grahame Fuller May 17 13:57, 2006
RE: zbump kim aldis May 17 13:55, 2006
RE: Default or preferred PPG on an object Luc-Eric Rousseau May 17 13:36, 2006
RE: zbump Ben Rogall May 17 13:31, 2006
RE: zbump Hans Payer May 17 13:29, 2006
zbump kim aldis May 17 13:26, 2006
Re[2]: Non Destructive Character Workflow Frank Lenhard May 17 13:18, 2006
link with bug? Adam Sale May 17 13:10, 2006
Default or preferred PPG on an object Byron Nash May 17 12:17, 2006
Re: Preferences settings luc froehlicher May 17 11:19, 2006
Re: animating a fractal or (semi)solid volume? Tim Leydecker May 17 11:01, 2006
OT: RE: Anyone play WoW? Bill Hinkson May 17 10:58, 2006
Re: OT: Anyone play WoW? Byron Nash May 17 10:55, 2006
Re: Preferences settings Karen Chan May 17 10:42, 2006
Re: Preferences settings Gene Crucean May 17 10:41, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:41, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 10:40, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 10:38, 2006
Re: i know we all already have it but here you go Helen Bucknall May 17 10:30, 2006
Re: i know we all already have it but here you go Bob Cobb May 17 10:30, 2006
Re: i know we all already have it but here you go Francois Lord May 17 10:17, 2006
Re: animating a fractal or (semi)solid volume? Vince Fortin May 17 10:11, 2006
i know we all already have it but here you go Bob Cobb May 17 09:54, 2006
Re: OT GhostRecon Advanced Warfighter Jeffrey Dates May 17 09:49, 2006
Re: OT: Anyone play WoW? michael malinowski May 17 09:48, 2006
Re: animating a fractal or (semi)solid volume? Chris Marshall May 17 09:41, 2006
Re: invalid pointer?? Francois Lord May 17 09:34, 2006
Re: OT: Anyone play WoW? Gene Crucean May 17 09:27, 2006
Preferences settings Stefan Andersson May 17 09:25, 2006
Re: Symmetry on shapes David Gallagher May 17 09:23, 2006
Re: invalid pointer?? Bernard Lebel May 17 09:15, 2006
Re: invalid pointer?? Denis-Jose Francois May 17 09:02, 2006
animating a fractal or (semi)solid volume? Tim Leydecker May 17 08:59, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 08:38, 2006
Re: secondary animation (deforming cushions)? Tim Leydecker May 17 08:34, 2006
Re: invalid pointer?? Bernard Lebel May 17 08:19, 2006
Re: Replacement Dongle Alan Jones May 17 08:17, 2006
Re: Replacement Dongle David Short May 17 08:08, 2006
invalid pointer?? Denis-Jose Francois May 17 08:04, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 07:56, 2006
Re: Replacement Dongle André Adam May 17 07:34, 2006
Replacement Dongle Nils Koesters May 17 07:27, 2006
Re: secondary animation (deforming cushions)? Raffaele Fragapane May 17 07:18, 2006
Re: secondary animation (deforming cushions)? Tim Leydecker May 17 06:12, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 06:08, 2006
Re: Replacement Dongle Nils Koesters May 17 05:40, 2006
Re: secondary animation (deforming cushions)? Raffaele Fragapane May 17 05:19, 2006
Re: List messages never appearing Stefan Andersson May 17 05:09, 2006
Re: OT GhostRecon Advanced Warfighter Alan Jones May 17 04:29, 2006
secondary animation (deforming cushions)? Tim Leydecker May 17 04:27, 2006
Re: List messages never appearing Morten Bartholdy May 17 04:19, 2006
Re: mapping angle discontinuity? Raffaele Fragapane May 17 04:15, 2006
Re: mapping angle discontinuity? Raffaele Fragapane May 17 04:11, 2006
Re: mapping angle discontinuity? Morten Bartholdy May 17 04:09, 2006
AW: Anyone play WoW? VR XSI Forces May 17 04:05, 2006
Re: Replacement Dongle Raffaele Fragapane May 17 04:05, 2006
Re: How do you organize your colors? Stefan Andersson May 17 04:04, 2006
Re: OT: Anyone play WoW? Stefan Andersson May 17 04:03, 2006
Re: List messages never appearing Stefan Andersson May 17 04:02, 2006
Re: List messages never appearing Morten Bartholdy May 17 03:52, 2006
Re: mapping angle discontinuity? Morten Bartholdy May 17 03:40, 2006
Re: Hopping BA shader Morten Bartholdy May 17 03:22, 2006
RE: Replacement Dongle Hans,Veenendaal,AMplus R&D,SOJ May 16 22:46, 2006
List messages never appearing Adrian Lopez May 16 22:44, 2006
Re: OT: Anyone play WoW? Eric Lampi May 16 22:43, 2006
Re: OT GhostRecon Advanced Warfighter Kris Rivel May 16 22:40, 2006
Re: Hopping BA shader digimata May 16 22:09, 2006
Re: OT GhostRecon Advanced Warfighter Raffaele Fragapane May 16 22:08, 2006
Replacement Dongle Nils Koesters May 16 21:54, 2006
Re: OT: Anyone play WoW? Ben Barker May 16 20:49, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 16 20:47, 2006
Hopping shader digimata May 16 20:43, 2006
Re: OT: Anyone play WoW? Raffaele Fragapane May 16 20:43, 2006
Re: OT: Anyone play WoW? Byron Nash May 16 19:33, 2006
Re: OT GhostRecon Advanced Warfighter brad May 16 19:26, 2006
Re: OT: Anyone play WoW? Gene Crucean May 16 19:24, 2006
Re: Mudbox Beta Testing! Gene Crucean May 16 19:17, 2006
Re[2]: 1 licence for two different versions Chris May 16 19:11, 2006
Re: OT GhostRecon Advanced Warfighter porl May 16 19:06, 2006
Mudbox Beta Testing! Steven Caron May 16 19:06, 2006
OT: Anyone play WoW? brad May 16 18:59, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 18:52, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 17:23, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 16:43, 2006
XSI and TAFA Adrian Lopez May 16 16:16, 2006
Re: [script] Performance - puzzled brad May 16 16:11, 2006
mapping angle discontinuity? Mathieu Leclaire May 16 16:06, 2006
Re: [script] Performance - puzzled Bernard Lebel May 16 15:57, 2006
Re: [script] Performance - puzzled brad May 16 15:17, 2006
[script] Performance - puzzled Bernard Lebel May 16 14:39, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 14:32, 2006
Re: How do you organize your colors? Thomas Helzle May 16 14:17, 2006
Re: Symmetry on shapes brad May 16 14:13, 2006
Re: Symmetry on shapes David Gallagher May 16 13:58, 2006
Re: How do you organize your colors? Thomas Helzle May 16 13:54, 2006
Re: Symmetry on shapes brad May 16 13:45, 2006
Re: How do you organize your colors? Gene Crucean May 16 13:37, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 13:32, 2006
RE: How do you organize your colors? Luc-Eric Rousseau May 16 13:24, 2006
RE: How do you organize your colors? Marc-Andre Carbonneau May 16 13:20, 2006
Re: How do you organize your colors? Steven Caron May 16 13:11, 2006
Re: How do you organize your colors? Thomas Helzle May 16 13:00, 2006
Re: Symmetry on shapes guillaume laforge May 16 12:46, 2006
Re: Symmetry on shapes takita May 16 12:36, 2006
Re: Symmetry on shapes takita May 16 12:36, 2006
Symmetry on shapes brad May 16 12:19, 2006
Re: How do you organize your colors? Chris Marshall May 16 11:51, 2006
AW: OT GhostRecon Advanced Warfighter VR XSI Forces May 16 11:50, 2006
Re: 1 licence for two different versions Chris Marshall May 16 11:48, 2006
Re[2]: 1 licence for two different versions Chris May 16 11:36, 2006
Re[19]: 1 licence for two different versions Chris May 16 11:34, 2006
Re: How do you organize your colors? Kai Wolter May 16 11:32, 2006
Re: How do you organize your colors? guillaume laforge May 16 11:20, 2006
How do you organize your colors? Thomas Helzle May 16 11:09, 2006
particle simulations with xsibatch Mathieu Leclaire May 16 10:41, 2006
Re: Re[17]: 1 licence for two different versions Morten Bartholdy May 16 10:10, 2006
Re: OT GhostRecon Advanced Warfighter Robert Moodie May 16 10:08, 2006
RE: OT - (sort of) "Transformers" Optimus Prime te Kris Rivel May 16 09:58, 2006
Re[14]: 1 licence for two different versions Robert Moodie May 16 09:53, 2006
Re: 1 licence for two different versions Chris Marshall May 16 09:43, 2006
OT - (sort of) "Transformers" Optimus Prime test s Eric Lampi May 16 09:37, 2006
AW: can batchserve still be used for xsi 5.1? VR XSI Forces May 16 08:59, 2006
Re[17]: 1 licence for two different versions Chris May 16 08:58, 2006
Re: Link light color to shader Stefan Andersson May 16 08:39, 2006
Link light color to shader Stefan Andersson May 16 08:32, 2006
Re: can batchserve still be used for xsi 5.1? Tim Leydecker May 16 08:26, 2006
re: meeting Tony Naqvi May 16 07:57, 2006
meeting Tony Naqvi May 16 07:55, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:55, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 16 07:54, 2006
Re[2]: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 07:42, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:30, 2006
Re: 1 licence for two different versions Morten Bartholdy May 16 07:23, 2006
Re: can batchserve still be used for xsi 5.1? Daniel Bachmann May 16 07:09, 2006
RE: can batchserve still be used for xsi 5.1? kim aldis May 16 07:09, 2006
Re: can batchserve still be used for xsi 5.1? Frank Lenhard May 16 06:14, 2006
Re: 1 licence for two different versions Raffaele Fragapane May 16 05:45, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:21, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 05:17, 2006
Re: Re[14]: 1 licence for two different versions Morten Bartholdy May 16 05:10, 2006
Re: Re[14]: 1 licence for two different versions Thomas Helzle May 16 05:04, 2006
RE: Re[14]: 1 licence for two different versions kim aldis May 16 05:00, 2006
RE: particle colour from map AND alpha over time at May 16 04:59, 2006
RE: particle colour from map AND alpha over time Schoenberger May 16 04:53, 2006
Re: Re[14]: 1 licence for two different versions Tim Leydecker May 16 04:27, 2006
RE: particle colour from map AND alpha over time Andi Farhall May 16 04:12, 2006
RE: Expression driving transparency? Matt Lind May 16 04:12, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 16 03:09, 2006
Re: OT GhostRecon Advanced Warfighter Raffaele Fragapane May 16 02:29, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:04, 2006
Re: Non Destructive Character Workflow Adam Sale May 16 01:00, 2006
RE: particle colour from map AND alpha over time Schoenberger May 15 21:24, 2006
Re: can batchserve still be used for xsi 5.1? Byron Nash May 15 20:45, 2006
can batchserve still be used for xsi 5.1? Daniel Bachmann May 15 20:38, 2006
Re[2]: Merge in 5.1 Chris May 15 17:38, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 15 17:34, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 16:25, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:30, 2006
Re: OT GhostRecon Advanced Warfighter Tim Leydecker May 15 15:23, 2006
Re: OT GhostRecon Advanced Warfighter Robert Moodie May 15 15:03, 2006
Re: Non Destructive Character Workflow Frank Lenhard May 15 15:01, 2006
Re: OT GhostRecon Advanced Warfighter Gene Crucean May 15 14:52, 2006
Re: Expression driving transparency? Ben Barker May 15 13:19, 2006
Re: Non Destructive Character Workflow Tim Leydecker May 15 13:12, 2006
Re: Non Destructive Character Workflow Adam Sale May 15 12:26, 2006
Expression driving transparency? Chris Johnson May 15 12:22, 2006
Re: Non Destructive Character Workflow Tim Leydecker May 15 11:41, 2006
RE: Re: reset transforms doesn't work Kris Rivel May 15 10:38, 2006
particle colour from map AND alpha over time Andi Farhall May 15 10:25, 2006
Re: reset transforms doesn't work Oscar Juarez May 15 10:06, 2006
reset transforms doesn't work Kris Rivel May 15 09:55, 2006
Re: Merge in 5.1 Rob Wuijster May 15 08:47, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:46, 2006
Re: Merge in 5.1 Chris Marshall May 15 08:45, 2006
RE: Merge in 5.1 kim aldis May 15 08:38, 2006
Re: Merge in 5.1 Bernard Lebel May 15 08:33, 2006
Re: Merge in 5.1 Wayne Williams May 15 08:12, 2006
RE: Merge in 5.1 kim aldis May 15 07:42, 2006
Re: Merge in 5.1 Bernard Lebel May 15 07:11, 2006
Re: OT: 1 licence for two different versions Tim Leydecker May 15 04:07, 2006
RE: 1 licence for two different versions -> I GOT kim aldis May 15 03:57, 2006
Re: 1 licence for two different versions -> I GOT Rob Wuijster May 15 03:25, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 02:17, 2006
Re: Lag time drag & drop onto server digimata May 15 02:16, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 01:55, 2006
RE: Lag time drag & drop onto server kim aldis May 15 01:51, 2006
RE: Re[4]: 1 licence for two different versions -> kim aldis May 15 01:51, 2006
RE: Lag time drag & drop onto server Sandy E. Sutherland May 15 01:45, 2006
RE: Re[6]: 1 licence for two different versions -> Wayne May 14 22:48, 2006
Re: Re[6]: 1 licence for two different versions -> Nick May 14 22:43, 2006
Re[2]: NURBS modelling & lofting! Chris May 14 22:38, 2006
Re[6]: 1 licence for two different versions -> I G Chris May 14 22:37, 2006
RE: Merge in 5.1 Wayne May 14 22:36, 2006
RE: NURBS modelling & lofting! Wayne May 14 22:32, 2006
RE: wrinkle plugin or script Wayne May 14 22:24, 2006
RE: Re[4]: 1 licence for two different versions -> Wayne May 14 22:24, 2006
wrinkle plugin or script Adrian Lopez May 14 21:24, 2006
Merge in 5.1 Chris May 14 21:17, 2006
NURBS modelling & lofting! Chris May 14 21:16, 2006
Re[4]: 1 licence for two different versions -> I G Chris May 14 21:15, 2006
Merge in 5.1 Chris May 14 21:05, 2006
RE: Re[2]: 1 licence for two different versions -> Wayne May 14 21:00, 2006
Re[4]: 1 licence for two different versions Chris May 14 19:29, 2006
Re: Re[2]: 1 licence for two different versions Tim Leydecker May 14 18:56, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:38, 2006
Re[2]: 1 licence for two different versions -> I G Chris May 14 18:34, 2006
RE: 1 licence for two different versions -> I GOT Wayne May 14 17:55, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:36, 2006
Re: 1 licence for two different versions -> I GOT Bernard Lebel May 14 17:34, 2006
Re: Non Destructive Character Workflow Daniel Bachmann May 14 17:21, 2006
Reannoucment: 1 licence for two different versions Chris May 14 17:13, 2006
1 licence for two different versions -> I GOT IT W Chris May 14 17:11, 2006
Non Destructive Character Workflow Frank Lenhard May 14 17:05, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
Re[18]: 1 licence for two different versions Chris May 14 16:35, 2006
RE: Re[16]: 1 licence for two different versions