RE: Black dots in renders
| Date : Mon, 1 May 2006 13:22:40 -0400 |
| To : <XSI(at)Softimage.COM> |
| From : "Wayne " <w1343(at)comcast.net> |
| Subject : RE: Black dots in renders |
|
Thanks for the tips guys. I will try out
your suggestions and see if they help. -w- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stephen Aplin Jim Altieri wrote: Had a similar problem here and I believe
after removing one of my ambient occlusion maps it went away. Not sure if
your using AO but worth mentioning. From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne Searched a bit on the base and found a couple posts
but no one really came to a conclusion as to what actually causes the black 1-4
pixel sized artifacts to occur. Using a dual, dual core amd box here and got a
ton of them (4-6 per frame) in my last render. Using an ldr image with one area
light casting shadows in the image. Some posts at the base suggested scene size
but I have a single character about the same size as the default man that ships
with XSI so Im guessing it isnt that. Has anyone else had this occur and if so,
any workarounds you may have come up with apart from hand painting them out
frame by frame. Thanks! - Had the same thing on a single character, and upped
the subdivision step for the effected frames (the difference between the model
I was using at a level2 and a level3 subdivision was pretty much unnoticable),
and re-rendered those again. This has usually worked, but not always. I was
using the dirtmap plugin at the time, but was getting the black dots in my
colour pass. Weird. |
- References:
- Re: Black dots in renders
- From: Stephen Aplin <tallguy(at)ilm.com>
- Re: Black dots in renders
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