RE: Black dots in renders

Date : Mon, 1 May 2006 13:22:40 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne " <w1343(at)comcast.net>
Subject : RE: Black dots in renders

Thanks for the tips guys. I will try out your suggestions and see if they help.

-w-

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stephen Aplin
Sent: Monday, May 01, 2006 1:19 PM
To: XSI(at)Softimage.COM
Subject: Re: Black dots in renders

 

Jim Altieri wrote:

Wayne,

 

Had a similar problem here and I believe after removing one of my ambient occlusion maps it went away.  Not sure if your using AO but worth mentioning.

 

 

Jim Altieri

Rejectbarn Design & Animation

http://www.rejectbarn.com

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Wayne
Sent: Monday, May 01, 2006 10:58 AM
To: XSI(at)Softimage.COM
Subject: Black dots in renders

 

Searched a bit on the base and found a couple posts but no one really came to a conclusion as to what actually causes the black 1-4 pixel sized artifacts to occur. Using a dual, dual core amd box here and got a ton of them (4-6 per frame) in my last render. Using an ldr image with one area light casting shadows in the image. Some posts at the base suggested scene size but I have a single character about the same size as the default man that ships with XSI so Im guessing it isnt that. Has anyone else had this occur and if so, any workarounds you may have come up with apart from hand painting them out frame by frame. Thanks!

-Wayne-

Had the same thing on a single character, and upped the subdivision step for the effected frames (the difference between the model I was using at a level2 and a level3 subdivision was pretty much unnoticable), and re-rendered those again. This has usually worked, but not always. I was using the dirtmap plugin at the time, but was getting the black dots in my colour pass. Weird.

Steve


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