I had this when using some combination of FG, HDRI and reflection. I
was able to repro it in a small scene and send it to support where they
confirmed it. I think its some kind of bug with MR where its trying to
sample a value below 0.
Kris
James Prevette wrote:
Had this happen when anything piped into an ambient occlusion node is
greater than 1. In my case it was a weight map with a factor of 1.2.
Stephen Aplin wrote:
Jim Altieri wrote:
Wayne,
Had a similar problem here and I believe after removing one of my
ambient occlusion maps it went away. Not sure if your using AO but
worth mentioning.
Jim Altieri
Rejectbarn Design & Animation
http://www.rejectbarn.com
------------------------------------------------------------------------
*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On
Behalf Of *Wayne
*Sent:* Monday, May 01, 2006 10:58 AM
*To:* XSI(at)Softimage.COM
*Subject:* Black dots in renders
Searched a bit on the base and found a couple posts but no one
really came to a conclusion as to what actually causes the black 1-4
pixel sized artifacts to occur. Using a dual, dual core amd box here
and got a ton of them (4-6 per frame) in my last render. Using an
ldr image with one area light casting shadows in the image. Some
posts at the base suggested scene size but I have a single character
about the same size as the default man that ships with XSI so Im
guessing it isnt that. Has anyone else had this occur and if so, any
workarounds you may have come up with apart from hand painting them
out frame by frame. Thanks!
-Wayne-
Had the same thing on a single character, and upped the subdivision
step for the effected frames (the difference between the model I was
using at a level2 and a level3 subdivision was pretty much
unnoticable), and re-rendered those again. This has usually worked,
but not always. I was using the dirtmap plugin at the time, but was
getting the black dots in my colour pass. Weird.
Steve
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