RE: odd behavior for UV's and SubD?
| Date : Wed, 3 May 2006 19:10:11 +1000 |
| To : <XSI(at)Softimage.COM> |
| From : "James Dc \(Gmail\)" <james.decolling(at)gmail.com> |
| Subject : RE: odd behavior for UV's and SubD? |
|
Ahh thanks for that…..seems to be a
5.0 feature…not present in 4.2 Cheers James, From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Stuart Hall Find the Texture Projection in the
explorer and toggle off “Smooth when subdividing”, which will stop
the boundaries getting smoothed. Stu From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of DeColling, James Howdy, its been brought to my attention that the way
5.0 is handling merged UV's and Sub-d is a touch odd. example - CreatePrim
"Sphere", "MeshSurface" CreateProjection
"sphere", siTxtSpherical, , , "Texture_Projection" FreezeObj ApplyTopoOp
"DeleteComponent", "sphere.poly[16-47]", siUnspecified,
siPersistentOperation Duplicate
"sphere", , 2, 1, 1, 0, 0, 1, 0, 1, , , , , , , , , , , 0 Scale , -1, 1, 1,
siAbsolute, siPivot, siObj, siX, , , , , , , , 0 SelectObj
"sphere,sphere1", , True ApplyGenOp
"MeshMerge", , "sphere,sphere1", 3, siPersistentOperation,
siKeepGenOpInputs TransferAllPropertiesAcrossGenOp
"polymsh.polymsh.mergemesh", "polymsh", , True DeleteGeneratorInputs
"polymsh.polymsh.mergemesh" (all it does it cut a sphere in half, merge tighter
with overlapped uv's) now when subdivided there is a stretching across the
seam..is this how it should be? It seems to be culling the last few pixels of
the texture map now...local sub-divide the object and everything
works as expected any clues? Only way to currently preview multiple lod's
with subd is to bake it down to local....and that kinda blows. Cheers James, --- James De Colling, Senior Artist |
- References:
- RE: odd behavior for UV's and SubD?
- From: "Stuart Hall" <hally(at)passion-pictures.com>
- RE: odd behavior for UV's and SubD?
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