Hi All,
As the subject says, it craches when deleting the root in a hierarchy
(which I do sometimes by misstake). Not all the time, so it's
difficult to repro.
But this is a behavior that has changed since 4.2. Before (can test
since I dont have 4.2 installed anymore) I think it would complain or
just not do it. But now when deleteing the root it creates a null
instead (and parents the children underneath it). And I think with
some complex hierarchys this causes a problem and it then crashes
instead.
Is this something to think about in the future? or does anyone else
have the same problems?
And...
Is there a trick to delete all unused materials in a scene???? We sort
of have the function to clean out old clips, but not the actual
materials... and most often it doesn't clean up the clips either very
well.
regards
stefan andersson
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