Re: OT: Gelato 2.0 now has a free version - although not for XSI...

Date : Fri, 05 May 2006 13:00:53 +0930
To : XSI(at)Softimage.COM
From : Raffaele Fragapane <jaco(at)thejaco.com>
Subject : Re: OT: Gelato 2.0 now has a free version - although not for XSI...
pretty much ANYTHING will render faster then maya's outdated and contemptible attempt at a rendering engine :)
that's like benchmarking cars' speed against a monocycle without the wheel :)


for the record, if you thought that maya and MRay for maya UVs subdivision scheme was bad, have a look at gelato's linear interpolation; according to everybody who's used it's nothing short of shocking.

******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



Gene Jannece wrote:

I tried it and it seems to be missing about half the shaders in Maya. I'm not
ready to use it fulltime or in anything I use, but I will check it out again. It did render out faster then software.





On Thu, May 04, 2006 at 03:56:40PM +0930, Raffaele Fragapane wrote:


Luke the Adelaide boy is now a Sidney sider, so he's too cool for gelato.
stop being reasonable Ben!

******************************
|     Raffaele Fragapane       |
|     Rising Sun Pictures      |
| "Remember, TD is for TopDog" |
******************************



benp wrote:



Luke wrote:



True,
But based on the real world results you get using it, why would you bother?


The novelty. c'mon luke, i know you love novel tangents.


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