Re: Chris's blending materials from realflow thread
| Date : Fri, 5 May 2006 16:52:07 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "adrian" <adrian.wyer(at)fluid-pictures.com> |
| Subject : Re: Chris's blending materials from realflow thread |
jeez you two, get a room!
a
Adrian Wyer Fluid Pictures
----- Original Message ----- From: "kim aldis" <kim(at)cg-soup.com>
To: <XSI(at)Softimage.COM>
Sent: Friday, May 05, 2006 4:43 PM
Subject: RE: Chris's blending materials from realflow thread
You reckon that would work for foam?
(you grumpy old git)
-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall Sent: 05-May-2006 17:02 To: XSI(at)Softimage.COM Subject: Re: Chris's blending materials from realflow thread
OK, apparently the problem lies in that the latest Realflow plugin for XSI, was compiled for 5.0, not 5.1. The support chap is going to recompile it with the 5.1 libraries. I've tested this technique with 5.0 and it does work! Cool!
Chris Marshall wrote:
> Ahem! That might be so, but I started this thread and *this* is what > I'm interested in! > So bugger off and start your own "I can't get uv's to work on my > realflow mesh, cos I can't" thread! > :) > Roll on the weekend... > > > kim aldis wrote: > >> weight maps store density, age, pressure and stuff. I'm more intested >> in the >> UVs because I want to get some foaming and colour variation into the >> beast. >> >> >> >> >> _____ >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On >> Behalf Of >> Chris Marshall >> Sent: 05-May-2006 15:14 >> To: XSI(at)Softimage.COM >> Subject: Re: blending materials from realflow >> >> >> Here's a screengrab sent to me by support at nextlimit, which shows >> how to >> use the weightmaps in blending materials! >> Yippeee! No, don't be too enthusiastic. So far all the tests I've >> been doing >> with this, don't work. The two materials are all over the place. >> I'm waiting for a reply from the support guy about which software >> versions >> he was working with to produce this result. >> Here's the screengrab. Pretty much what I was doing except I was using a >> Map_lookup_colour, rather than a Map_lookup_scalar:- >> >> http://www.chnl1.tv/xsi_mix.jpg >> >> >> Chris >> >>
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