I can slap him without too much effort if you'd like me to, Chris.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of adrian
> Sent: 05-May-2006 16:52
> To: XSI(at)Softimage.COM
> Subject: Re: Chris's blending materials from realflow thread
>
> jeez you two, get a room!
>
> a
>
> Adrian Wyer
> Fluid Pictures
>
> ----- Original Message -----
> From: "kim aldis" <kim(at)cg-soup.com>
> To: <XSI(at)Softimage.COM>
> Sent: Friday, May 05, 2006 4:43 PM
> Subject: RE: Chris's blending materials from realflow thread
>
>
> > You reckon that would work for foam?
> >
> > (you grumpy old git)
> >
> >
> >
> >> -----Original Message-----
> >> From: owner-xsi(at)Softimage.COM
> >> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
> >> Sent: 05-May-2006 17:02
> >> To: XSI(at)Softimage.COM
> >> Subject: Re: Chris's blending materials from realflow thread
> >>
> >> OK, apparently the problem lies in that the latest Realflow
> >> plugin for XSI, was compiled for 5.0, not 5.1.
> >> The support chap is going to recompile it with the 5.1 libraries.
> >> I've tested this technique with 5.0 and it does work!
> >> Cool!
> >>
> >>
> >> Chris Marshall wrote:
> >>
> >> > Ahem! That might be so, but I started this thread and
> >> *this* is what
> >> > I'm interested in!
> >> > So bugger off and start your own "I can't get uv's to work on my
> >> > realflow mesh, cos I can't" thread!
> >> > :)
> >> > Roll on the weekend...
> >> >
> >> >
> >> > kim aldis wrote:
> >> >
> >> >> weight maps store density, age, pressure and stuff. I'm
> >> more intested
> >> >> in the
> >> >> UVs because I want to get some foaming and colour
> >> variation into the
> >> >> beast.
> >> >>
> >> >>
> >> >>
> >> >>
> >> >> _____
> >> >> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On
> >> >> Behalf Of
> >> >> Chris Marshall
> >> >> Sent: 05-May-2006 15:14
> >> >> To: XSI(at)Softimage.COM
> >> >> Subject: Re: blending materials from realflow
> >> >>
> >> >>
> >> >> Here's a screengrab sent to me by support at nextlimit,
> >> which shows
> >> >> how to
> >> >> use the weightmaps in blending materials!
> >> >> Yippeee! No, don't be too enthusiastic. So far all the
> tests I've
> >> >> been doing
> >> >> with this, don't work. The two materials are all over the place.
> >> >> I'm waiting for a reply from the support guy about
> which software
> >> >> versions
> >> >> he was working with to produce this result.
> >> >> Here's the screengrab. Pretty much what I was doing except
> >> I was using a
> >> >> Map_lookup_colour, rather than a Map_lookup_scalar:-
> >> >>
> >> >> http://www.chnl1.tv/xsi_mix.jpg
> >> >>
> >> >>
> >> >> Chris
> >> >>
> >> >>
> >>
> >>
> >> ---
> >> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> >> text in body:
> >> unsubscribe xsi
> >>
> >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
> following text in body:
> > unsubscribe xsi
>
> ---
> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following
> text in body:
> unsubscribe xsi
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi