mR framebuffers (not passes) accessible through XSI//GUI?

Date : Mon, 8 May 2006 13:40:20 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : mR framebuffers (not passes) accessible through XSI//GUI?
Hi folks,

please excuse my ignorance, when I ask if there is a way
to access/write out mR framebuffers directly?

Afaik framebuffers have the advantage not to require the
multiple calculations XSI passes do but dump the individual
mR (specular, diffuse, ambient, normal, Z) render components
directly into seperate files.


For Maya 6+, there is an outputshader called ctrl_buffers
(francesca luce, sp?) that opens this functionality, is there
something compareable available for XSI (freely available..)?

I suck at shaderwriting and anything that requires more than
doing XXX on a form, so coming up with something myself
is at least *not to be expected soon*.

Cheers

tim


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