Re: Compositing XSI Passes How to?

Date : Mon, 8 May 2006 13:02:12 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: Compositing XSI Passes How to?
Hi Frantisek,

did you find the formula for mixing all the sorts of passes to
match a standard beauty pass (mR) render?

Something like a *default comp*?

I´d be interrested in this as well, not just to get an idea how
things are wired internally but also to see how one may be
able to predump things yet still completely redo the looks...

Cheers

tim


----- Original Message ----- From: "Frantisek Hradecky" <franta(at)upp.cz>
To: <XSI(at)Softimage.COM>
Sent: Sunday, April 23, 2006 1:58 PM
Subject: Compositing XSI Passes How to?



Hello fellow XSIers,

I would like to ask if anybody of you have experience in compositing Ambient/Specular/Diffuse/Irradiance/Reflection/Refraction passes together to exatly match what normaly XSI will produce as Beauty Pass. I tried in D2 Nuke, But I was unable to exactly match Beauty Pass. Are there any tut, on XSI side?

Thanks. Francesco.



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