Hi guys,
I’m using Raylength->GradientMixer to basically
control a colour fade as the camera points down the inside of a tube(A), so
that the colour mix is in relation to the camera position, which works
great. Then I put another layer of geometry inside (tube B) that has a
fractal controlling transparency to get an extra layer of highlights/mucus. What
I find is that the presence tube B cancels out the RayLength->Gradient
effect on tube A. Am I making sense? Is this normal? Anyone
got any suggestions for how to get round it?
Cheers,
Olly : )
