Ray depth?
Looks like you've got bigger fish to solve with that bizarre
perspective out the window...
Adrian Lopez wrote:
We've been working on a kitchen scene for the last few days.
Obviously, glass objects will be needed, but we ran into a strange
problem that we juat cant wrap our heads around. We cant seem to
render a transparent glass! This is CG 101 stuff, but for some reason,
XSI insists on rendering the opposing polys as opaque even though
they're transparent. We've used the LGlass shader, as well as created
our own networks to try and fingure out whats going on.
We're on a tight deadline, and we really dont need this right now.. in
anyone can tell us where we're going wrong, it would be appreciated.
Adrian L.
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