Re: Weird glass - Help!

Date : Thu, 11 May 2006 00:38:44 -0400
To : <XSI(at)Softimage.COM>
From : "Eric Deren" <eric(at)dzignlight.com>
Subject : Re: Weird glass - Help!

Raydepth has already been mentioned... but there are plenty of things that can be set wrong with environment images. Double check your environment intensity settings for reflections. Are you using any FG, caustics, photons, or other render effects? Try to remove things one at a time until it works... trust me, somewhere back there it works. :-)


If nothing else... rebuild the shader on a transparent sphere and see where things went wrong. I've been doing refractions against environment maps all week and it's been working fine...

-Eric


----- Original Message ----- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com>
To: <XSI(at)Softimage.COM>
Cc: "Will Mendez" <xsiwill(at)gmail.com>
Sent: Wednesday, May 10, 2006 11:34 PM
Subject: Weird glass - Help!



We've been working on a kitchen scene for the last few days. Obviously,
glass objects will be needed, but we ran into a strange problem that we juat
cant wrap our heads around. We cant seem to render a transparent glass!
This is CG 101 stuff, but for some reason, XSI insists on rendering the
opposing polys as opaque even though they're transparent. We've used the
LGlass shader, as well as created our own networks to try and fingure out
whats going on.


We're on a tight deadline, and we really dont need this right now.. in
anyone can tell us where we're going wrong, it would be appreciated.

Adrian L.

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