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Okay, we all feel pretty stupid about this.. turns out we were adjusting ray depth settings on the render pass, and not the preview... Yes yes.. I know.. ;)
We chalk it up to our Lightwave transition pains.. in lightwave, there's only one place to adjust these things..
'.. with great power, comes great responsibility.." Thanks to all who tried to help.
Adrian L.
On 5/10/06, Eric Deren
<eric(at)dzignlight.com> wrote: Raydepth has already been mentioned... but there are plenty of things
that can be set wrong with environment images. Double check your environment intensity settings for reflections. Are you using any FG, caustics, photons, or other render effects? Try to remove things one at
a time until it works... trust me, somewhere back there it works. :-)
If nothing else... rebuild the shader on a transparent sphere and see where things went wrong. I've been doing refractions against environment maps all week and it's been working fine...
-Eric
----- Original Message ----- From: "Adrian Lopez" <liquidlightdigital(at)gmail.com> To: <
XSI(at)Softimage.COM> Cc: "Will Mendez" <xsiwill(at)gmail.com> Sent: Wednesday, May 10, 2006 11:34 PM Subject: Weird glass - Help!
We've been working on a kitchen scene for the last few days. Obviously,
glass objects will be needed, but we ran into a strange problem that we juat cant wrap our heads around. We cant seem to render a transparent glass! This is CG 101 stuff, but for some reason, XSI insists on rendering the
opposing polys as opaque even though they're transparent. We've used the LGlass shader, as well as created our own networks to try and fingure out whats going on.
We're on a tight deadline, and we really dont need this right now.. in
anyone can tell us where we're going wrong, it would be appreciated.
Adrian L.
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