What about this: tag all points on your character envelope, press ctrl+E, file->SavePreset. Now if your destination character isn't enveloped yet do basic envelope assignment and again tag all points, ctrl+E, file->load preset
>Hello,
>
>Anyone has experience with transferring envelope weights? I'm talking
>about saving out weights to file, and re-apply those on the same mesh
>later on.
>
>Here are my results:
>
>http://www.bernardlebel.com/img_remote/3D/XSI/envtransferBefore.png
>
>After:
>
>http://www.bernardlebel.com/img_remote/3D/XSI/envtransferAfter.png
>
>
>
>I have a run a script that prints the weight values before and after,
>and the differences are very minor (rounding errors after the fifth
>decimal for 10% of the total values, which I think should be quite
>acceptable).
>
>I have tried both by writing weights to an XML file and to save a preset.
>All envelope operators were frozen.
>The weights were written when the character is in neutral pose, and
>reapplied in the same fashion.
>The construction is set to Animation when the weights are imported.
>
>
>One thing: if the character already has an envelope correctly set,
>then the ugly deformation does not occurs.
>
>
>Thanks
>Bernard
>
>---
>Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi