That is not what I'm after.
I want to do the whole thing by scripting. Tagging points or usingGATOR is not an option. I want to run a script and the character getsrebuilt, without interactive intervention from the user.
I have followed everyone's advice about this problem and also followedSoftimage's recommendations. None of my attempts has yield theexpected results.
I don't know if my technical knowledge is in cause, but I find thefact that what I thought to be simple matter of "save weight values ->apply weight values on EXACT same mesh and rig" never worked *asexpected* to be quite disturbing. And what is even more disturbing isthat no one is sure what is going on, especially Softimage, whichrecommended to use GATOR in last resort (I mean wtf, shouldn't thetransfer work in the first place?), and that it appears to be acceptedthat way!
I mean, in the context of a granular pipeline, am I the only one onthis list trying to save envelope weights to files so they can bere-applied later if the need arise? If people don't do it, why not?And if people have succeeded at it, can they share they tricks?
Bernard
On 5/11/06, Aleš Dlabač <ales(at)upp.cz> wrote:> What about this: tag all points on your character envelope, press ctrl+E, file->SavePreset. Now if your destination character isn't enveloped yet do basic envelope assignment and again tag all points, ctrl+E, file->load preset>>>> >Hello,> >> >Anyone has experience with transferring envelope weights? I'm talking> >about saving out weights to file, and re-apply those on the same mesh> >later on.> >> >Here are my results:> >> >http://www.bernardlebel.com/img_remote/3D/XSI/envtransferBefore.png> >> >After:> >> >http://www.bernardlebel.com/img_remote/3D/XSI/envtransferAfter.png> >> >> >> >I have a run a script that prints the weight values before and after,> >and the differences are very minor (rounding errors after the fifth> >decimal for 10% of the total values, which I think should be quite> >acceptable).> >> >I have tried both by writing weights to an XML file and to save a preset.> >All envelope operators were frozen.> >The weig!
hts were written when the character is in neutral pose, and> >reapplied in the same fashion.> >The construction is set to Animation when the weights are imported.> >> >> >One thing: if the character already has an envelope correctly set,> >then the ugly deformation does not occurs.> >> >> >Thanks> >Bernard> >> >---> >Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:> >unsubscribe xsi>> ---> Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:> unsubscribe xsi>
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