Re: Scripting Overrides

Date : Fri, 12 May 2006 17:12:05 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Scripting Overrides
Yep, got that one already, thanks anyways!


francois.painchaud(at)sympatico.ca wrote:

Though, you can create and populate an override with commands. For example:

set oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface", "MyCone" )
set oPartition = GetValue( "Passes.Default_Pass.Background_Objects_Partition" )

set oOverride = oPartition.AddProperty( "Override", true, "MyOverride")
SIAddEntryToOverride oOverride.FullName, oCone.FullName & ".visibility.viewvis"

Cheers,
François



De: André Adam <a_adam(at)49games.de>
Date: 2006/05/12 ven. AM 08:56:54 GMT-04:00
À: XSI(at)Softimage.COM
Objet: Re: Scripting Overrides

Many thanks for the quick reply! Cheers!

Stephen Blair wrote:



Nope, there's nothing in the OM for Overrides.

Steve

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of André Adam
Sent: Friday, May 12, 2006 8:47 AM
To: xsi(at)Softimage.COM
Subject: Scripting Overrides

Hi there!

Is there anything you can do with Overrides using the object model? Like adding entries? I can't seem to get any OM hook on that thing...

Cheers for a quick reply on this one!

-André




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