Re: Scripting Overrides
| Date : Fri, 12 May 2006 10:00:56 -0700 |
| To : XSI(at)Softimage.COM |
| From : "Ben Barker" <ben.barker(at)gmail.com> |
| Subject : Re: Scripting Overrides |
On 5/12/06, André Adam <a_adam(at)49games.de> wrote:
Yep, got that one already, thanks anyways!
francois.painchaud(at)sympatico.ca wrote:
>Though, you can create and populate an override with commands. For example:
>
>set oCone = ActiveSceneRoot.AddGeometry( "Cone", "MeshSurface", "MyCone" )
>set oPartition = GetValue( "Passes.Default_Pass.Background_Objects_Partition" )
>
>set oOverride = oPartition.AddProperty( "Override", true, "MyOverride")
>SIAddEntryToOverride oOverride.FullName, oCone.FullName & ".visibility.viewvis"
>
>Cheers,
>François
>
>
>
>>De: André Adam <a_adam(at)49games.de >
>>Date: 2006/05/12 ven. AM 08:56:54 GMT-04:00
>>À: XSI(at)Softimage.COM
>>Objet: Re: Scripting Overrides
>>
>>Many thanks for the quick reply! Cheers!
>>
>>Stephen Blair wrote:
>>
>>
>>
>>>Nope, there's nothing in the OM for Overrides.
>>>
>>>Steve
>>>
>>>-----Original Message-----
>>>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM]On Behalf Of André Adam
>>>Sent: Friday, May 12, 2006 8:47 AM
>>>To: xsi(at)Softimage.COM
>>>Subject: Scripting Overrides
>>>
>>>Hi there!
>>>
>>>Is there anything you can do with Overrides using the object model? Like
>>>adding entries? I can't seem to get any OM hook on that thing...
>>>
>>>Cheers for a quick reply on this one!
>>>
>>> -André
>>>
>>>
>
>
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Ben Barker
Hair/Fur
Omation
- References:
- Re: Scripting Overrides
- From: <francois.painchaud(at)sympatico.ca>
- Re: Scripting Overrides
- From: André Adam <a_adam(at)49games.de>
- Re: Scripting Overrides
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