That's what I did. I just plugged a white RGBA_Combine in the
environment and left the reflection intensity the way they are.
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Andy Jones
Sent: Friday, May 12, 2006 4:43 PM
To: XSI(at)Softimage.COM
Subject: Re: Reflection Intensity?
Have you tried disabling raytracing, setting a solid white environment
shader with reflection level set to 1, background and image set to 0,
and no lights or ambience in the scene?
-Andy
Hans Payer wrote:
> Is there a way to build a shader that returns a gray scale value based
> on the reflection intensity of any reflective object?
>
> I basically want to render a pass that show how much reflection is in
> the scene.
>
> Thanks
>
> *--------------------------***
>
> *Hans Payer <mailto:hans.payer(at)digitaldimension.com>***
>
> DIGITAL DIMENSION * XSI Generalist
>
> Motion Picture * Visual Effects
>
> * 4100 W. Burbank, 2nd Floor, CA USA 91505
>
> ( 818-845-2866
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi