We're using the standard biped rig for a character, and modified the upvector setup to get rid of the pyramids behind the elbows and knees. Instead, we've linked controls to the roll parameter in the upvector PPG. We created a new defaultpose action for the entire rig, including the new controls.
Now here's the strange part. If we move the character using the Global SRT, or the model null, the arms and knees go out of whack. Arms start twisting by themselves, and knees go to jelly. Everything worked fine before we messed with the upvector constraint. We're sure we've missed something, just no idea what..
Any help would be appreciated.
Adrian L.