Re: Strange Rig behavior

Date : Sat, 13 May 2006 09:52:37 -0700
To : XSI(at)Softimage.COM
From : Adam Sale <adamsale(at)shaw.ca>
Subject : Re: Strange Rig behavior
Hey Adrian.. Is it possible that you have two or more upvectors operating on the bone? 
Grab the thigh or bicep bone and check out its properties in the explorer, or by clicking on the 'selection' button at screen right..

Do you see more than one upvector operator active?

The other thing you should check is whether or not the resolution plane of the thigh or bicep is set to default or UpVector... naturally, it should be set to upvector... 

Did you remove the constraints on the bone via constraint > remove constraint, or did you just try to write over the old constraint? 

Sometimes I've found that removing the upvector constraint does not reset the resolution plane to default, rather it stays set to upvector even though the chain clearly does not have one.. so sometimes you mnay have to manually set the resolution plane to default, and then re-attach the upvector

let us know what the solution was 

irie

Adam



----- Original Message -----
From: Adrian Lopez <liquidlightdigital(at)gmail.com>
Date: Saturday, May 13, 2006 1:52 am
Subject: Strange Rig behavior

> We're using the standard biped rig for a character, and modified the
> upvector setup to get rid of the pyramids behind the elbows and knees.
> Instead, we've linked controls to the roll parameter in the 
> upvector PPG.
> We created a new defaultpose action for the entire rig, including 
> the new
> controls.
> 
> Now here's the strange part.  If we move the character using the 
> Global SRT,
> or the model null, the arms and knees go out of whack.  Arms start 
> twistingby themselves, and knees go to jelly.  Everything worked 
> fine before we
> messed with the upvector constraint.  We're sure we've missed 
> something,just no idea what..
> 
> Any help would be appreciated.
> 
> Adrian L.
> 

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