Hovering over viewport is active view

Date : Sat, 13 May 2006 13:45:49 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne " <w1343(at)comcast.net>
Subject : Hovering over viewport is active view

I just noticed this, but hovering over a viewport and hitting F12 doesn’t seem to maximize the viewport the way it used to. I remember that it used to be whatever viewport my cursor was over was the active view port. Now I have to “click” a view port to make it active for the F12 hotkey to work.  I have a cam view and a texture editor view up. I must first click the texture editor view and then there is a little highlight over the viewport to make it the active one so I can then hit F12 and it will maximize. If I don’t click it first, when I hit F12 with my mouse hovering over the texture editor, the cam view maximizes. This was one thing I found really great when coming from Max and this seems so…..Max. Just another extra click for every time I want to traverse a viewport which adds up to quite a few clicks at the end of the day. Is there a toggle for the other way of doing it? If not, is there any way we can get the old functionality back please? Or am I hallucinating that it was ever even like what I remember?! The frame up and zoom and everything else works, just not the maximize view hotkey.

-Wayne


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