I just noticed this, but hovering over a viewport and
hitting F12 doesn’t seem to maximize the viewport the way it used to. I
remember that it used to be whatever viewport my cursor was over was the active
view port. Now I have to “click” a view port to make it active for
the F12 hotkey to work. I have a cam view and a texture editor view up. I must
first click the texture editor view and then there is a little highlight over
the viewport to make it the active one so I can then hit F12 and it will
maximize. If I don’t click it first, when I hit F12 with my mouse
hovering over the texture editor, the cam view maximizes. This was one thing I
found really great when coming from Max and this seems so…..Max. Just
another extra click for every time I want to traverse a viewport which adds up
to quite a few clicks at the end of the day. Is there a toggle for the other
way of doing it? If not, is there any way we can get the old functionality back
please? Or am I hallucinating that it was ever even like what I remember?! The
frame up and zoom and everything else works, just not the maximize view hotkey.
-Wayne