Hello Wayne, SOL? So there is no way around this? the problem if you
cap holes still is you get one big polygon at the side of the mesh not
even like the lofted curves? There is not another way?
Christopher
Sunday, May 14, 2006, 11:19:02 PM, you wrote:
> David does. If you are talking about a cap holes function for the nurbs then
> you're SOL my man. Hopefully they'll implement a cap holes function in both
> the nurbs and poly toolsets here soon. It's an often used feature that I
> used a good bit with Reinhard's Rctools, but for some reason, they won't
> install now in 5.1.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of
> Chris
> Sent: Sunday, May 14, 2006 10:10 PM
> To: XSI(at)Softimage.COM
> Subject: NURBS modelling & lofting!
> I'm not too efficient with NURBS modelling but there may be things
> that will come in handy for as I see less control things to munipulate
> but smoother definition. Thus far if I have 2-3 profiles i'm lofting
> but how do I model so I can get all 3 sides (like a box shape object)
> modelling obviously lofting can do this but i'll still have holes at
> either end? Unless lofting is not the tool I should use?
> Christopher
> PS. Anyone here work at bluesky studios?
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Best regards,
Chris mailto:walksfar(at)netscape.ca
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