Fantastic - works a treat. Thanks
Feel free to shout at me now....
Ta
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of bob(at)tekano.co.uk
Sent: Tuesday, May 16, 2006 10:48 AM
To: XSI(at)Softimage.COM
Subject: RE: particle colour from map AND alpha over time
just connect your particle render tree up like this :-
http://img239.imageshack.us/my.php?image=texturemapalpha0fo.jpg
the 'get color' node allows you to specifiy which aspect to override - in
this case the alpha.
so connect your particle gradient to particle color, over-ride the alpha
and then your texture map color comes through... WITH alpha.
On Tue, May 16, 2006 10:01 am, Andi Farhall wrote:
> Actually a much nicer way of driving the transparency of particles, -
> unfortunately it hijacks the rgb aspect thus making the texture map
> redundant.
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> ________________________________
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> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Schoenberger
> Sent: Tuesday, May 16, 2006 3:20 AM
> To: XSI(at)Softimage.COM
> Subject: RE: particle colour from map AND alpha over time
>
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> Have you tried to use the particle gradient in your render tree for the
> alpha animation?
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> Holger Schönberger
> technical director The day has 24 hours, if that does not suffice, I will
> take the night
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> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
> Of Andi Farhall
> Sent: Monday, May 15, 2006 5:17 PM
> To: XSI(at)Softimage.COM
> Subject: particle colour from map AND alpha over time
>
>
> A simple request....
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> Particles that alpha fade over time - easy.
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> Particles that pick up colour from emitter texture map - easy.
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> Particles that do both - impossible without employing a bloke to code
> something on my behalf?
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> Fairly sure I'm not missing something here - but if I am feel free to
> shout at me.
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> Anyone done it straight from the box?
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> Andi
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