Oh, most important - your shrinkwrap target is the original one scaled -1.
-T
takita wrote:
If you can get one side close enough to the other I'll put a
shrinkwrap operator set to "nearest vertex" high up in the stack
(animation construction for instance) and (working on modeling
construction mode) kind of shift the points around en masse in
proportional mode.
Beats manually snapping vert by vert at least...
-T
brad wrote:
I'm wondering if anyone has figured out how to generate symmetrical
shapes from source shapes. So if I create a bunch of shapes in the
shape manager for the left side, I could automagically generate
shapes for the right side.
-Brad
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