i've got something similiar going on here.
i got a character loaded in as reference model.
i load another ref model that contains the clothes. i pose constrain
the clothes to the hip control and save it.
when i load the pose constrain is gone.. ugh... that affects the
rendering computers as well of course. and that leasd to funny looking
cloth staying at 0,0,0 :/
the ref model is also used in other scenes and there are no probs so
far.
need to investigate more...
ciao
franky
Thursday, May 18, 2006, 8:10:41 PM, you wrote:
MB> Make a new scene
MB> Import your reference model
MB> Make a few passes
MB> Save
MB> Reload
MB>
MB> If your passes are gone then it?s probably your referenced model causing
MB> this ? strange though?.
MB>
MB> If not then I guess your scene has a corruption of some sort? Did you
MB> crash earlier and loaded the recovery ? Sometimes the recovery scene
MB> file might appear ok at first, and then you discover some problems (like
MB> this one) further down the road.
MB>
MB> -=mb.
MB>
MB>
MB> -----Original Message-----
MB> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
MB> Of Darrin Hofmeyr
MB> Sent: Thursday, May 18, 2006 1:33 PM
MB> To: XSI(at)Softimage.COM
MB> Subject: Losing Render Passes
MB>
MB> I am losing render passes - after saving and closing my scene ? when I
MB> re-open passes are gone.
MB>
MB> Repro Steps:
MB>
MB> I have several scenes with referenced models.
MB> I add a few passes to the scene, Image Based, Selective Shadow etc.
MB> Save the scene.
MB> Open another that also had several passes saved earlier.
MB> The passes are gone and only one remains.
MB> Open the last saved scene, these passes are also gone.
MB>
MB> This is happening on another workstation here too using the same
MB> referenced model.
MB>
MB> It does not happen when I start a new scene and import the model as
MB> local or I make the model local. Then my passes stay saved.
MB>
MB> Anybody else have weirdness like this, or have I missed a previous post
MB> about this bug.
MB> I can repro flawlessly each time with one particular model, however
MB> another simpler referenced model works fine.
MB> I am thinking there is some particular bug in this model.
MB>
MB> -----------------------
MB> Darrin Hofmeyr
MB> Blackginger
MB> Cape Town, ZA
MB> + 82 927 6030
MB>
MB> _____
MB> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
MB> Of Ben Rogall
MB> Sent: 18 May 2006 04:36 AM
MB> To: XSI(at)Softimage.COM
MB> Subject: RE: zbump
MB>
MB> I tried and also don't see much effect from a raylength input. I'd be
MB> curious what your goal was. I do get a bump from a gradient input
MB> though.
MB> cheers,
MB> Ben
MB> --- On Wed 05/17, kim aldis < kim(at)aldis.org.uk > wrote:
MB> From: kim aldis [mailto: kim(at)aldis.org.uk]
MB> To: XSI(at)Softimage.COM
MB> Date: Wed, 17 May 2006 21:36:35 +0100
MB> Subject: RE: zbump
MB> color=#0000ff size=2>I found something too, if you're
MB> listening.
MB> color=#0000ff size=2>
MB> color=#0000ff size=2>We tried to do a thing where we used a scalar
MB> state, ray
MB> length, to drive the bump intensity. I was quite surprised when it
MB> didn't work
MB> so I tried a grad. That didn't work either. It just doesn't shade.
MB> color=#0000ff size=2>
MB> color=#0000ff size=2>Awesome quality bump, though.
MB> style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px
MB> solid! ; MARGIN-RIGHT: 0px">
MB> _____
MB> Join Excite! - http://www.excite.com
MB> The most personalized portal on the Web!
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