RE: Losing Render Passes

Date : Thu, 18 May 2006 14:10:41 -0400
To : <XSI(at)Softimage.COM>
From : Michaël Bentitou <michaelb(at)hybride.com>
Subject : RE: Losing Render Passes

Make a new scene

Import your reference model

Make a few passes

Save

Reload

 

If your passes are gone then it’s probably your referenced model causing this – strange though….

 

If not then I guess your scene has a corruption of some sort… Did you crash earlier and loaded the recovery ? Sometimes the recovery scene file might appear ok at first, and then you discover some problems (like this one) further down the road.

 

-=mb.

 

 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Darrin Hofmeyr
Sent: Thursday, May 18, 2006 1:33 PM
To: XSI(at)Softimage.COM
Subject: Losing Render Passes

 

I am losing render passes - after saving and closing my scene – when I re-open passes are gone.

 

Repro Steps:

 

I have several scenes with referenced models.

I add a few passes to the scene, Image Based, Selective Shadow etc.

Save the scene.

Open another that also had several passes saved earlier.

The passes are gone and only one remains.

Open the last saved scene, these passes are also gone.

 

This is happening on another workstation here too using the same referenced model.

 

It does not happen when I start a new scene and import the model as local or I make the model local. Then my passes stay saved.

 

Anybody else have weirdness like this, or have I missed a previous post about this bug.

I can repro flawlessly each time with one particular model, however another simpler referenced model works fine.

I am thinking there is some particular bug in this model.

 

-----------------------

Darrin Hofmeyr

Blackginger

Cape Town, ZA

+ 82 927 6030

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Ben Rogall
Sent: 18 May 2006 04:36 AM
To: XSI(at)Softimage.COM
Subject: RE: zbump

 

I tried and also don't see much effect from a raylength input. I'd be curious what your goal was. I do get a bump from a gradient input though.
cheers,
Ben

--- On Wed 05/17, kim aldis < kim(at)aldis.org.uk > wrote:
From: kim aldis [mailto: kim(at)aldis.org.uk]
To: XSI(at)Softimage.COM
Date: Wed, 17 May 2006 21:36:35 +0100
Subject: RE: zbump







color=#0000ff size=2>I found something too, if you're
listening.

color=#0000ff size=2>

color=#0000ff size=2>We tried to do a thing where we used a scalar state, ray
length, to drive the bump intensity. I was quite surprised when it didn't work
so I tried a grad. That didn't work either. It just doesn't shade.


color=#0000ff size=2>

color=#0000ff size=2>Awesome quality bump, though.

5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid! ; MARGIN-RIGHT: 0px">


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