Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
| Date : Thu, 18 May 2006 22:09:47 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "Tim Leydecker" <BauerOink(at)gmx.de> |
| Subject : Re: (hair) A dreaded hair question, and I don't mean Bob Marley. |
Hi Greg,
www.joealter.com has a few images of Underworld and KingKong (which pretty much *is* the standard for such types of hair now...)
Personally, I only used the demo of Shave&Haircut once, I canÂt really give any tips (especially nothing comparearing to the above). Even thought I was at a shortnotice gig last year that incorporated hair - I had nothing to do with it, can only say the guys weeped a bit due to rendertimes...IÂd *think* your domainname should open you some more doors - Joe Alter could proove a responsive chap.
If youÂre looking for oldschool reference, try American Werewolf (in London) and the sequel, American Werewolf in Paris, the first one has puppeteffects only (awardwinning), the sequel has a mix of puppet (e.g. actor in suit) and CG, done by SantaBarbaraStudios. Been an Intern/Assistant Moldmaker at the Magicon Shop, ~1997.
If this doesnÂt suffice, I can send you a clump of my hair, IÂm really desperately in need of a haircut, two teenagers in the tube laughed about me yesterday, making fun of the *crawley creatures* in my hair.(Actually, those crawley guys are nice chaps as well, Cheers!)
Cheers
tim
----- Original Message ----- From: "Greg Smith" <greg(at)stanwinston.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 18, 2006 6:38 PM
Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
Yeah Soft's hair is a derivative of Shave. Thanks for the reference, however, well groomed hair isn't necessarily the style I am going for. It seems that most hair solutions focus is on the look of "fresh from the salon" hair, this is far from what I am trying to achieve, I am trying to do matted, clumped, ragged, dirty, botched up hair that is far from perfect. While I have made some progress in getting some of the hair to look like that, I still have a ways to go.
Greg
On Thu, 2006-05-18 at 08:56 +0200, Tim Leydecker wrote:Hi guys,
I donÂt want to start a flamewar when I point to Maya, especially since I never used *real* hair dynamics until now. The only thing I did sofar was create dynamics on guidecurves for Maya PFX, softbodies with goals, worked to some extend but may not be what youÂre looking for...but since you probably have some Maya at SW-digital anyway you may want to check.
Shave&Haircut from Joe Alter seems to be the underlying code incorporated into XSI?
ThereÂs also some plug.ins for 3DSMax that are also based on the concept of dynamic guidehairs but I fail to remember the names.
If youÂre still in the R&D process for lookdevelopment, you may find the following books from Serge Normant interesting: (I donÂt provide a link to amazon as results vary depending on country)
Metamorphosis: Transforming the World's Most Famous Women
and
Femme Fatale: The Timeless Style of Beautiful Women
Cheers
tim
----- Original Message ----- From: "Graham D Clark" <mailgrahamdclark(at)gmail.com>
To: <XSI(at)Softimage.COM>
Sent: Wednesday, May 17, 2006 10:53 PM
Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
> and custom inhouse dynamics. > > Hair dynamics, in particular the case you describe gets fubared in 4 > and seems worse in 5. AFAIK there is really nothing you can do to get > around it, and even if it didn't have that error, although the speed > is very impressive, unfortuantely not enough control, nor the > performance/results often needed. I'd recommend rigging something ike > with a "sliding rig"(so no accordian) and binding hair guides, or use > syflex or make your own even if slower. > > ------------------------------------------- > Graham D Clark > CG Supervisor, Omation, (949) 366-4422 > http://www.byrecruit.net > http://www.grahamdclark.com > > > On 5/17/06, Ben Barker <ben.barker(at)gmail.com> wrote: >> >> My workaround is Syflex. >> >> >> On 5/17/06, Greg Smith <greg(at)stanwinston.com> wrote: >> > Okay I know that XSI's hair leaves much to be desired (very much >> > indeed). However its been my duty for the past couple of days to get a >> > better understanding of how hair works in XSI, and how difficult it is >> > to push it to the breaking point (which is not all that hard, just add >> > Dynamics). So that said, I was wondering if anyone had figured out how >> > to get decent performance out of the dynamics without having the guide >> > hairs emmiting in positive y axis, get fubared. It seems that, with >> > gravity applied, the desired stiffness settings and dampening result in >> > guide hairs collapsing in an accordian fashion, which sometimes results >> > in the segments spinning. Now I am no expert of hair digital or real >> > (hair styling just never perked my interest as a kid), however observing >> > hair in the real world, I never really seen hair collapse on itself the >> > way it does in XSI. Its as if each child segment, has no real >> > corresponding angular relationship with its parent segment. So when put >> > in a situation where it falls upon itself, its every segment for itself. >> > Again I am no expert, and I am sure there's more than meets the eye, >> > when it comes to all this. >> > >> > So if anyone has work-arounds or tips to tame this beast, that would be >> > mucho appreciated. >> > >> > Thanks, >> > >> > Greg >> > >> > --- >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: >> > unsubscribe xsi >> > >> >> >> >> -- >> Ben Barker >> Hair/Fur >> Omation > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi >
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