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Heheh thats okay, no need for the hair, we have a full staff of hair
designers on the practical side here at Stan Winston's that I can bug
for reference. We a few bodysuits from other shows and projects, that I
am currently using for reference. The desired look isn't the problem,
it's obtaining a digital match that has proved to be the task at hand.
Well back at!
Thanks,
Greg
On Thu, 2006-05-18 at 22:09 +0200, Tim Leydecker wrote:
> Hi Greg,
>
> www.joealter.com has a few images of Underworld and KingKong
> (which pretty much *is* the standard for such types of hair now...)
>
> Personally, I only used the demo of Shave&Haircut once, I canÂt
> really give any tips (especially nothing comparearing to the above).
> Even thought I was at a shortnotice gig last year that incorporated
> hair - I had nothing to do with it, can only say the guys weeped
> a bit due to rendertimes...IÂd *think* your domainname should open
> you some more doors - Joe Alter could proove a responsive chap.
>
> If youÂre looking for oldschool reference, try American Werewolf
> (in London) and the sequel, American Werewolf in Paris, the first
> one has puppeteffects only (awardwinning), the sequel has a mix
> of puppet (e.g. actor in suit) and CG, done by SantaBarbaraStudios.
> Been an Intern/Assistant Moldmaker at the Magicon Shop, ~1997.
>
> If this doesnÂt suffice, I can send you a clump of my hair, IÂm really
> desperately in need of a haircut, two teenagers in the tube laughed
> about me yesterday, making fun of the *crawley creatures* in my
> hair.(Actually, those crawley guys are nice chaps as well, Cheers!)
>
>
> Cheers
>
> tim
>
>
>
>
>
> ----- Original Message -----
> From: "Greg Smith" <greg(at)stanwinston.com>
> To: <XSI(at)Softimage.COM>
> Sent: Thursday, May 18, 2006 6:38 PM
> Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
>
>
> > Yeah Soft's hair is a derivative of Shave. Thanks for the reference,
> > however, well groomed hair isn't necessarily the style I am going for.
> > It seems that most hair solutions focus is on the look of "fresh from
> > the salon" hair, this is far from what I am trying to achieve, I am
> > trying to do matted, clumped, ragged, dirty, botched up hair that is far
> > from perfect. While I have made some progress in getting some of the
> > hair to look like that, I still have a ways to go.
> >
> > Greg
> >
> > On Thu, 2006-05-18 at 08:56 +0200, Tim Leydecker wrote:
> >> Hi guys,
> >>
> >> I donÂt want to start a flamewar when I point to Maya,
> >> especially since I never used *real* hair dynamics until now.
> >> The only thing I did sofar was create dynamics on guidecurves
> >> for Maya PFX, softbodies with goals, worked to some extend
> >> but may not be what youÂre looking for...but since you probably
> >> have some Maya at SW-digital anyway you may want to check.
> >>
> >> Shave&Haircut from Joe Alter seems to be the underlying code
> >> incorporated into XSI?
> >>
> >> ThereÂs also some plug.ins for 3DSMax that are also based on
> >> the concept of dynamic guidehairs but I fail to remember the names.
> >>
> >> If youÂre still in the R&D process for lookdevelopment, you may
> >> find the following books from Serge Normant interesting:
> >> (I donÂt provide a link to amazon as results vary depending on country)
> >>
> >> Metamorphosis: Transforming the World's Most Famous Women
> >>
> >> and
> >>
> >> Femme Fatale: The Timeless Style of Beautiful Women
> >>
> >>
> >> Cheers
> >>
> >> tim
> >>
> >>
> >>
> >>
> >> ----- Original Message -----
> >> From: "Graham D Clark" <mailgrahamdclark(at)gmail.com>
> >> To: <XSI(at)Softimage.COM>
> >> Sent: Wednesday, May 17, 2006 10:53 PM
> >> Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
> >>
> >>
> >> > and custom inhouse dynamics.
> >> >
> >> > Hair dynamics, in particular the case you describe gets fubared in 4
> >> > and seems worse in 5. AFAIK there is really nothing you can do to get
> >> > around it, and even if it didn't have that error, although the speed
> >> > is very impressive, unfortuantely not enough control, nor the
> >> > performance/results often needed. I'd recommend rigging something ike
> >> > with a "sliding rig"(so no accordian) and binding hair guides, or use
> >> > syflex or make your own even if slower.
> >> >
> >> > -------------------------------------------
> >> > Graham D Clark
> >> > CG Supervisor, Omation, (949) 366-4422
> >> > http://www.byrecruit.net
> >> > http://www.grahamdclark.com
> >> >
> >> >
> >> > On 5/17/06, Ben Barker <ben.barker(at)gmail.com> wrote:
> >> >>
> >> >> My workaround is Syflex.
> >> >>
> >> >>
> >> >> On 5/17/06, Greg Smith <greg(at)stanwinston.com> wrote:
> >> >> > Okay I know that XSI's hair leaves much to be desired (very much
> >> >> > indeed). However its been my duty for the past couple of days to get a
> >> >> > better understanding of how hair works in XSI, and how difficult it is
> >> >> > to push it to the breaking point (which is not all that hard, just add
> >> >> > Dynamics). So that said, I was wondering if anyone had figured out how
> >> >> > to get decent performance out of the dynamics without having the guide
> >> >> > hairs emmiting in positive y axis, get fubared. It seems that, with
> >> >> > gravity applied, the desired stiffness settings and dampening result in
> >> >> > guide hairs collapsing in an accordian fashion, which sometimes results
> >> >> > in the segments spinning. Now I am no expert of hair digital or real
> >> >> > (hair styling just never perked my interest as a kid), however observing
> >> >> > hair in the real world, I never really seen hair collapse on itself the
> >> >> > way it does in XSI. Its as if each child segment, has no real
> >> >> > corresponding angular relationship with its parent segment. So when put
> >> >> > in a situation where it falls upon itself, its every segment for itself.
> >> >> > Again I am no expert, and I am sure there's more than meets the eye,
> >> >> > when it comes to all this.
> >> >> >
> >> >> > So if anyone has work-arounds or tips to tame this beast, that would be
> >> >> > mucho appreciated.
> >> >> >
> >> >> > Thanks,
> >> >> >
> >> >> > Greg
> >> >> >
> >> >> > ---
> >> >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> >> >> > unsubscribe xsi
> >> >> >
> >> >>
> >> >>
> >> >>
> >> >> --
> >> >> Ben Barker
> >> >> Hair/Fur
> >> >> Omation
> >> >
> >> > ---
> >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
> >> > unsubscribe xsi
> >> >
> >>
> >>
> >> ---
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> >
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>
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