Re: (hair) A dreaded hair question, and I don't mean Bob Marley.

Date : Fri, 19 May 2006 10:39:57 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
Hi Greg,

due to your backround I had allready expected some sort of
mix/match thing but I didnÂt realize (ouch) youÂll  have a whole
bunch of traditionally built references lying on your desk...

I had ordered the Serge Normant books for myself instead.

You could still give Joe Alter a shot, given all the clumpiness,
foliage and whatnot present in KingKongÂs hair, thereÂs a chance
an upcoming commercial version of Shave will have such features.
IÂm not sure about which version of Shave is incorporated into
XSI, given syflex is an earlier built, Shave&Haircut may have
evolved a bit as well.

Cheers

tim








----- Original Message ----- From: "Greg Smith" <greg(at)stanwinston.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 18, 2006 11:55 PM
Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.



Heheh thats okay, no need for the hair, we have a full staff of hair
designers on the practical side here at Stan Winston's that I can bug
for reference. We a few bodysuits from other shows and projects, that I
am currently using for reference. The desired look isn't the problem,
it's obtaining a digital match that has proved to be the task at hand.

Well back at!

Thanks,
Greg


On Thu, 2006-05-18 at 22:09 +0200, Tim Leydecker wrote:
Hi Greg,

www.joealter.com has a few images of Underworld and KingKong
(which pretty much *is* the standard for such types of hair now...)

Personally, I only used the demo of Shave&Haircut once, I canÂt
really give any tips (especially nothing comparearing to the above).
Even thought I was at a shortnotice gig last year that incorporated
hair - I had nothing to do with it, can only say the guys weeped
a bit due to rendertimes...IÂd *think* your domainname should open
you some more doors - Joe Alter could proove a responsive chap.

If youÂre looking for oldschool reference, try American Werewolf
(in London) and the sequel, American Werewolf in Paris, the first
one has puppeteffects only (awardwinning), the sequel has a mix
of puppet (e.g. actor in suit) and CG, done by SantaBarbaraStudios.
Been an Intern/Assistant Moldmaker at the Magicon Shop, ~1997.

If this doesnÂt suffice, I can send you a clump of my hair, IÂm really
desperately in need of a haircut, two teenagers in the tube laughed
about me yesterday, making fun of the *crawley creatures* in my
hair.(Actually, those crawley guys are nice chaps as well, Cheers!)


Cheers

tim





----- Original Message ----- From: "Greg Smith" <greg(at)stanwinston.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 18, 2006 6:38 PM
Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.



> Yeah Soft's hair is a derivative of Shave. Thanks for the reference,
> however, well groomed hair isn't necessarily the style I am going for.
> It seems that most hair solutions focus is on the look of "fresh from
> the salon" hair, this is far from what I am trying to achieve, I am
> trying to do matted, clumped, ragged, dirty, botched up hair that is far
> from perfect. While I have made some progress in getting some of the
> hair to look like that, I still have a ways to go.
>
> Greg
>
> On Thu, 2006-05-18 at 08:56 +0200, Tim Leydecker wrote:
>> Hi guys,
>>
>> I donÂt want to start a flamewar when I point to Maya,
>> especially since I never used *real* hair dynamics until now.
>> The only thing I did sofar was create dynamics on guidecurves
>> for Maya PFX, softbodies with goals, worked to some extend
>> but may not be what youÂre looking for...but since you probably
>> have some Maya at SW-digital anyway you may want to check.
>>
>> Shave&Haircut from Joe Alter seems to be the underlying code
>> incorporated into XSI?
>>
>> ThereÂs also some plug.ins for 3DSMax that are also based on
>> the concept of dynamic guidehairs but I fail to remember the names.
>>
>> If youÂre still in the R&D process for lookdevelopment, you may
>> find the following books from Serge Normant interesting:
>> (I donÂt provide a link to amazon as results vary depending on country)
>>
>> Metamorphosis: Transforming the World's Most Famous Women
>>
>> and
>>
>> Femme Fatale: The Timeless Style of Beautiful Women
>>
>>
>> Cheers
>>
>> tim
>>
>>
>>
>>
>> ----- Original Message ----- >> From: "Graham D Clark" <mailgrahamdclark(at)gmail.com>
>> To: <XSI(at)Softimage.COM>
>> Sent: Wednesday, May 17, 2006 10:53 PM
>> Subject: Re: (hair) A dreaded hair question, and I don't mean Bob Marley.
>>
>>
>> > and custom inhouse dynamics.
>> >
>> > Hair dynamics, in particular the case you describe gets fubared in 4
>> > and seems worse in 5. AFAIK there is really nothing you can do to get
>> > around it, and even if it didn't have that error, although the speed
>> > is very impressive, unfortuantely not enough control, nor the
>> > performance/results often needed. I'd recommend rigging something ike
>> > with a "sliding rig"(so no accordian) and binding hair guides, or use
>> > syflex or make your own even if slower.
>> >
>> > -------------------------------------------
>> > Graham D Clark
>> > CG Supervisor, Omation, (949) 366-4422
>> > http://www.byrecruit.net
>> > http://www.grahamdclark.com
>> >
>> >
>> > On 5/17/06, Ben Barker <ben.barker(at)gmail.com> wrote:
>> >>
>> >> My workaround is Syflex.
>> >>
>> >>
>> >> On 5/17/06, Greg Smith <greg(at)stanwinston.com> wrote:
>> >> > Okay I know that XSI's hair leaves much to be desired (very much
>> >> > indeed). However its been my duty for the past couple of days to get a
>> >> > better understanding of how hair works in XSI, and how difficult it is
>> >> > to push it to the breaking point (which is not all that hard, just add
>> >> > Dynamics). So that said, I was wondering if anyone had figured out how
>> >> > to get decent performance out of the dynamics without having the guide
>> >> > hairs emmiting in positive y axis, get fubared. It seems that, with
>> >> > gravity applied, the desired stiffness settings and dampening result in
>> >> > guide hairs collapsing in an accordian fashion, which sometimes results
>> >> > in the segments spinning. Now I am no expert of hair digital or real
>> >> > (hair styling just never perked my interest as a kid), however observing
>> >> > hair in the real world, I never really seen hair collapse on itself the
>> >> > way it does in XSI. Its as if each child segment, has no real
>> >> > corresponding angular relationship with its parent segment. So when put
>> >> > in a situation where it falls upon itself, its every segment for itself.
>> >> > Again I am no expert, and I am sure there's more than meets the eye,
>> >> > when it comes to all this.
>> >> >
>> >> > So if anyone has work-arounds or tips to tame this beast, that would be
>> >> > mucho appreciated.
>> >> >
>> >> > Thanks,
>> >> >
>> >> > Greg
>> >> >
>> >> > ---
>> >> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>> >> > unsubscribe xsi
>> >> >
>> >>
>> >>
>> >>
>> >> --
>> >> Ben Barker
>> >> Hair/Fur
>> >> Omation
>> >
>> > ---
>> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
>> > unsubscribe xsi
>> >
>>
>>
>> ---
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>
>
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