One shader, many clusters (trying to reference Texture maps from clusters)

Date : Fri, 19 May 2006 05:41:58 -0700
To : <xsi(at)Softimage.COM>
From : "Turner, Nathan" <nturner(at)ea.com>
Subject : One shader, many clusters (trying to reference Texture maps from clusters)

 

 

From: Turner, Nathan
Sent: Friday, May 19, 2006 7:18 AM
To: 'xsi(at)softimage.com'
Subject: One shader, many clusters (trying to reference Texture maps from clusters)

 

I would like to create a large shader that references in a map or two for different effects.  I would like to find a way to create a (c) color node that will look at the cluster it’s drawing at the time and pull the map from that cluster, not one specifically locked to the shader.  Does anyone know how to achieve this?

 

 

 

Nathan Turner

EA-Chicago

312-827-7962

 


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.