From: Turner, Nathan
Sent: Friday, May 19, 2006 7:18 AM
To: 'xsi(at)softimage.com'
Subject: One shader, many clusters
(trying to reference Texture maps from clusters)
I would like to create a large shader that references in a
map or two for different effects. I would like to find a way to create a
(c) color node that will look at the cluster it’s drawing at the time and
pull the map from that cluster, not one specifically locked to the
shader. Does anyone know how to achieve this?
Nathan Turner
EA-Chicago
312-827-7962