Hello Eric, this is a possibility. Just edmit particle from a surface
then try it, hrm.
Christopher
Saturday, May 20, 2006, 3:04:18 AM, you wrote:
> I've used particles and instancing for something like that
> recently. I made a field of wheat with geo on hair, and used
> particles on a large row where it was cut down by a thresher. I only
> needed 3 different sized cylinders in an instance group, to make it
> look like the resulting stubble. There must be several hundred
> thousand to a million and change, and the resulting render times are
> only a couple of minutes per frame.
>
> If you pre-roll the simulation and set the sim length just for the
> preroll - in my case from -40-0. Some variance on the size, and
> rotation, and it looks pretty natural. The sim times are fast and
> you can envelope them to whatever surface you're using if you need
> to with a lattice, bones, or the surface as a cage deformer.
> Freezing the cloud when you have it the way you want is useful as
> well. Wieghtmaps on the rate make it pretty handy too, so you can vary the amount where you want.
>
> Eric
>
> Freelance 3-D Animator, F/X Artist
> ----- Original Message ----
> From: Chris <walksfar(at)netscape.ca>
> To: XSI(at)Softimage.COM
> Sent: Saturday, May 20, 2006 12:27:19 AM
> Subject: Duping objects along a polygon surface.
> Hey, i'm trying to make hundreds of copies of a object along a polygon
> surface and was wondering if there was a fast way to do this then by
> hand? The surface is not flat either :)
> Christopher
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--
Best regards,
Chris mailto:walksfar(at)netscape.ca
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