Re: OGL wireframe renders

Date : Tue, 23 May 2006 17:17:42 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: OGL wireframe renders
Last time I tried it the max resolution was bound to the desktop's resolution. Anything along that line perhaps?


Stefan Andersson wrote:

Hi all,

A few questions about Wireframe OGL renders (not capture)

1.) What's the deal with magic numbers? You can't double up PAL res,
but going 1024px is ok?

2.) AntiAliasing? Seems to not work...


regards
stefan *grumpy* andersson

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