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Woops. I should clarify. Multiple output ports. Though, we've actually found a couple of hacky solutions that get at what I was looking for earlier today. For example: attaching color shares to the inputs of a 8 color mixer that simply passes through the main shader to the material node.
Overriding the inputs of the color shares, allows shaders that are hooked up in the rear of the shader to be exposed from a standardized root (and hence be overridden easily and reliably)
-brad
Bernard Lebel <3dbernard(at)gmail.com> wrote: I believe the ctrl_buffer shaders do just that. Check out CGTalk to find them out.
Cheers Bernard
On 5/23/06, brad friedman wrote: > Quick silly question: > > Is it possible to write a shader and spdl for XSI with
multiple outputs? > > I'm thinking in terms of a simple terminal strip with matched I/O ports... > say ... 16 or so. Basically, they just pass through. Not sure if XSI and > Mental Ray could even think of dealing with that kind of shader. > > -brad > > >
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