RE: Overide on material

Date : Thu, 25 May 2006 14:15:34 +0100
To : <XSI(at)Softimage.COM>
From : "kim aldis" <kim(at)aldis.org.uk>
Subject : RE: Overide on material
apparently it's something they do because it's better than the thing that would happen if they didn't do it. So you can imagine how bad that thing would be.


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 25-May-2006 14:15
To: XSI(at)Softimage.COM
Subject: Re: Overide on material

But why does it do this? Is it a bug, feature, what?

kim aldis wrote:
Partitions. It'll still  lock the material while you're in that pass but at
least it'll work.

Partitions are sort of groups, so you could try groups, I guess. One for
each object then override on the group. 

  
-----Original Message-----
From: owner-xsi(at)Softimage.COM 
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 25-May-2006 12:25
To: xsi(at)Softimage.COM
Subject: Overide on material

Hi All,
I have about 12 objects all with the same material on. Each 
one is going to have a different image textured on.
So what I want to do is have 1 material then add an overide 
to each object and specify the different images. But when I 
do this, XSI creates a new material by itself, which says 
<locked by overide> which doesn't reference back to the 
original base material. Huh?!

Is there a way of doing this?

Thanks

Chris


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