RE: Overide on material

Date : Thu, 25 May 2006 06:21:30 -0700
To : <XSI(at)Softimage.COM>
From : "Turner, Nathan" <nturner(at)ea.com>
Subject : RE: Overide on material

Found it..

 

So this is similar to the thread I had earlier… (One shader, many clusters (trying to reference Texture maps from clusters)

 

Fortunately for you, this will probably work out.

 

Make your objects and put your material on them all as a shared material.

 

Click one object ,go to Get > Property > Texture_map > Texture map and apply a Texture_map node to each object independently, and pick the map you want on each.  You can get back to this by going to the explorer view and opening up your object  Then in your shader place a Color_lookup node to the channel you need, Diffuse, ambient, whatever.

 

In Render tree    NODES > Map Lookups > Color (c)  

 

If you just do this with the default names the lookup node will grab the first Texture_Map node on the objects.  Check your explorer to see what the Texture_map node looks like.

 

Hope this helps.

 

Note:

 

Seems Texture_map nodes are part way to completion and just need the extra push to be seen if they are on a cluster.

Nathan Turner

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: Thursday, May 25, 2006 8:15 AM
To: XSI(at)Softimage.COM
Subject: Re: Overide on material

 

But why does it do this? Is it a bug, feature, what?

kim aldis wrote:

Partitions. It'll still  lock the material while you're in that pass but at
least it'll work.
 
Partitions are sort of groups, so you could try groups, I guess. One for
each object then override on the group. 
 
  
-----Original Message-----
From: owner-xsi(at)Softimage.COM 
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 25-May-2006 12:25
To: xsi(at)Softimage.COM
Subject: Overide on material
 
Hi All,
I have about 12 objects all with the same material on. Each 
one is going to have a different image textured on.
So what I want to do is have 1 material then add an overide 
to each object and specify the different images. But when I 
do this, XSI creates a new material by itself, which says 
<locked by overide> which doesn't reference back to the 
original base material. Huh?!
 
Is there a way of doing this?
 
Thanks
 
Chris
 
 
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