RE: Overide on material

Date : Thu, 25 May 2006 06:24:20 -0700
To : <XSI(at)Softimage.COM>
From : "Turner, Nathan" <nturner(at)ea.com>
Subject : RE: Overide on material

The one comment I’ll make about overrides and the <LOCKED Due to override> is that you essentially have created local copies of the same shader.  And like Chris is saying, you would have to either remove the overrides, if it’s not at the pass level, or switch passes to force an update.  I’m not sure overrides are the best for NON-pass work.  Love them in passes though.

 

Nathan Turner

EA-Chicago

312-827-7962

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Alan Jones
Sent: Thursday, May 25, 2006 8:18 AM
To: XSI(at)Softimage.COM
Subject: Re: Overide on material

 

it's a pain - to get it to update you need to switch to another pass and then back.

On 5/25/06, Chris Marshall < chris(at)eclipsecreative.co.uk> wrote:

But why does it do this? Is it a bug, feature, what?



kim aldis wrote:

Partitions. It'll still  lock the material while you're in that pass but at
least it'll work.

Partitions are sort of groups, so you could try groups, I guess. One for
each object then override on the group.


 
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[
mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall
Sent: 25-May-2006 12:25
To: xsi(at)Softimage.COM
 
Subject: Overide on material
 
Hi All,
I have about 12 objects all with the same material on. Each 
one is going to have a different image textured on.
So what I want to do is have 1 material then add an overide 
to each object and specify the different images. But when I 
do this, XSI creates a new material by itself, which says 
<locked by overide> which doesn't reference back to the 
original base material. Huh?!
 
Is there a way of doing this?
 
Thanks
 
Chris
 
 
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