Usually constrain the handle to one hand, and the other hand to the handle. This way, you can animate the control hand, and everything else follows.
It get's more interesting when you have to do a quarterstaff or bo, and the character has to flip the weapon around and switch hands repeatedly.
Use constraint offsets and compensation mode. It makes life so much easier in these situations!
-Brad
> -------Original Message-------
> I'm experimenting with some character animation during a slow day. I've got
> a character holding a 2 handed weapon that I would like him to swing
> around. I'd like to know if anyone could point me toward some good
> approaches to this problem. What's the best way to keep the palms attached
> to the handle while still allowing wrist movement? Do people normally
> constrain the hands to the handle or the handle to the hands?
>
> Tips, suggestions, appreciated...
>
> --
> Byron Nash
> [LINK: http://www.armoredsquirrel.com] www.armoredsquirrel.com
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