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Thanks Francois, I'll switch to curve param..
On 5/25/06, Francois Lord <francoislord(at)gmail.com> wrote:
Instead of constraining your object to the curve using the curve (path) constraint, try the curve (param) one.
Also, try to freeze the curve after the shrinkwrap. I've seen cases of wierd path behavior on unfrozen curves.
Melanie Tonkin wrote: > Hi, > I'm somewhat bemused by what would seem to be a simple task.
> > I have a curve with uniformly spaced knots, and an object path > constrained along it from 1-100% with essentially linear animation. > (Just an ease in & out). > I shrink wrap the curve to a surface (closest surface) and the object
> now travels along the path at varying speeds rather than constant. > > Is there any way I can retain the percentage values of the > pre-deformed curve for the constrained object's path animation?
> Having only a (very) loose understanding of the maths involved, I'd > have though that reparameterizing the curve to uniform might work but > seems no. > > Obviously there are other ways to do this but I'm curious about the
> path animation method because its the easiest way I know of to lay a > scene out in space and edit it quickly. > Thanks, and sorry if I'm missing something excrutiatingly obvious.. > Mel > (braced for a maths lesson)
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