There is no one way, but
we usually constraint the weapon (rotation and translation) to one hand, then constrain
the other hand to the weapon.
Pose constraints are usually
reliable.
I'm experimenting with some character animation during a slow day. I've
got a character holding a 2 handed weapon that I would like him to swing
around. I'd like to know if anyone could point me toward some good approaches
to this problem. What's the best way to keep the palms attached to the handle
while still allowing wrist movement? Do people normally constrain the hands to
the handle or the handle to the hands?
Tips, suggestions, appreciated...
--
Byron Nash