Re: Rigging hands to a weapon

Date : Thu, 25 May 2006 16:00:23 -0400
To : XSI(at)Softimage.COM
From : "Byron Nash" <byronnash(at)gmail.com>
Subject : Re: Rigging hands to a weapon
We all aren't as burly as you Kris, I gotta two hand my war mallet.

On 5/25/06, Andre DeAngelis <andre.deangelis(at)ubisoft.com > wrote:

That ain't nuttin.

 

I used to drive a standard shift, while drinking a coffee and talking on my mobile phone.

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: May 25, 2006 3:22 PM
To: XSI(at)Softimage.COM
Subject: Re: Rigging hands to a weapon

 

I usually hold my war mallet with one hand and a cold beer in the other.....but this is just me.

Kris

Byron Nash wrote:

I'll try that, thanks. My weapond in this case is a big war mallet, so he can keep his hands on it the whole time.

On 5/25/06, Andre DeAngelis < andre.deangelis(at)ubisoft.com> wrote:

There is no one way, but we usually constraint the weapon (rotation and translation) to one hand, then constrain the other hand to the weapon.

 

Pose constraints are usually reliable.

 


From: owner-xsi(at)Softimage.COM [mailto: owner-xsi(at)Softimage.COM] On Behalf Of Byron Nash
Sent: May 25, 2006 12:45 PM
To: xsi(at)Softimage.COM
Subject: Rigging hands to a weapon

 

I'm experimenting with some character animation during a slow day. I've got a character holding a 2 handed weapon that I would like him to swing around. I'd like to know if anyone could point me toward some good approaches to this problem. What's the best way to keep the palms attached to the handle while still allowing wrist movement? Do people normally constrain the hands to the handle or the handle to the hands?

Tips, suggestions, appreciated...

--
Byron Nash




--
Byron Nash
www.armoredsquirrel.com




--
Byron Nash
www.armoredsquirrel.com

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