RE: Rigging hands to a weapon

Date : Thu, 25 May 2006 20:46:24 +0000
To : XSI(at)Softimage.COM
From : "michael malinowski" <hejherbert(at)hotmail.com>
Subject : RE: Rigging hands to a weapon
Depends greatly on the type of motion, you could set it up to switch between control methods for instance just be careful not to generate any active cycles. But if its just the one piece of motion that you specified then constraining your hands to the gun, or the gun to the right hand and the left to the gun would work without problems.
Also, never constrain the controls themselves, give the controls 'offset' nulls and use these as parents for the controls, also placing the constraints on the offset nulls. This will allow you to have the ability to move the hand or gun around relative to the motion that is driving them. Extremely handy in certain situations.... pardon the pun.
Mike



_______________ Mike Malinowski Technical Artist - Guerrilla Games




From: "Byron Nash" <byronnash(at)gmail.com>
Reply-To: XSI(at)Softimage.COM
To: xsi(at)Softimage.COM
Subject: Rigging hands to a weapon
Date: Thu, 25 May 2006 12:44:33 -0400

I'm experimenting with some character animation during a slow day. I've got
a character holding a 2 handed weapon that I would like him to swing around.
I'd like to know if anyone could point me toward some good approaches to
this problem. What's the best way to keep the palms attached to the handle
while still allowing wrist movement? Do people normally constrain the hands
to the handle or the handle to the hands?


Tips, suggestions, appreciated...

--
Byron Nash
www.armoredsquirrel.com


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