you break it, you pay for it. ;-)
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of michael malinowski
> Sent: 26-May-2006 08:13
> To: XSI(at)Softimage.COM
> Subject: RE: Rigging hands to a weapon
>
> Ah ok, that i did not know. I still am a bit wary about the idea of
> letting animators play with objects that have constraints on though...
> they seem to find ways to break everything, the less on show the better
> ;)
>
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